1. #1

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    Comic con is done and over with didn't get to finish cause of corrupted files. (which sucked)(REMEMBER TO SAVE SAVE AND SAVE) OK moving on.

    The first sketch was just having fun. Started out to be a goblin/fat orc (Will decide what it will be later)
    I set that aside and decided to go back of what I've got done on my Witchblade don't know if I I'm going to texture it or not but will finish the sculpt at least.

    Method: Zspheres, Photoshop(To do Borders)
    goblin_Head_Profile.jpg

    goblin_Profile.jpg

    Method: Zspheres, Blender(For modeling, after trying Max and Maya I find that blender is the easiest way to do polygon modeling especially when you're mirroring the model, to bad theres no GoZ for blender That pipeline will be perfect for me) and GoZ to Maya to fix a few things, Photoshop(To do Borders)

    Used this as Reference to pose. Wanted to make this piece more like a pin up. still in process
    adriana_lima_sm.jpg

    WitchBlade_Head_Shot.jpg

    witchblade_Profile_Clothes.jpg

    HAPPY ZBRUSHING and THANKS for looking!

  2. #2
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    well done

  3. #3
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    Hi Adiagon,
    could you explain how you did that long coat in the girl, is it with zpheres-create new topology? and if so how do you get it not to stick to your model.
    And only if u have a second or two , how do you make the coat's collar.
    pleeeeease .

  4. #4
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    sweet chick

  5. #5

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    MmAaXx:
    Thank You!

    michael milano
    Thanks Man you have some cool stuff!


    Quote Originally Posted by bucanero32
    Hi Adiagon,
    could you explain how you did that long coat in the girl, is it with zpheres-create new topology? and if so how do you get it not to stick to your model.
    And only if u have a second or two , how do you make the coat's collar.
    pleeeeease .
    I'm no expert so think of this tut as rough guidelines to do with what you will.
    It's still in process so what you see is not final but I'll show you how I got there.

    The Coat, Collar, and Cover are all subtools (For Now)

    Jacket_Tut1.jpg

    Jacket_Tut2.jpg

    Collar_tut.jpg

    The cover is the same process you just have to rework it to look like what you want. (References can help)

  6. #6
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    I don't think it was necessary to export to Blender to achieve what you did there. You could have done that in Zbrush also.

    Great tut! Great jacket!


  7. #7
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    Hi man. Thx for taking some time to explain the process, it really helped. I will look forward to c the rest.

  8. #8

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    EricShawn:

    You are right, Ive tried it but it took me awhile and had a few issues where zbrush was acting funky. The way I was doing it was with the retopo function. It was working and I also found out if you hide part of your model and go to select topo, that part of the model's topology will only show that Topology. from there you could delete and reshape the Topology.

    Thanks again!

    bucanero32:

    your welcome anytime, I'm just glad I was able to help you.

  9. #9

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    wise_one.jpg

    I guess this will be my art dump and WIPs so if thats the case I'll show some oldies: Hope you like:

    Software:
    Blender, Zbrush, Photoshop

    wise_one.jpg

    Software:
    Blender, Zbrush, Photoshop

    The-Bear-Witch-Project.jpg

    Software:
    Blender, Zbrush, Photoshop

    turtle-render.jpg

    Software:
    Blender, Zbrush, Photoshop
    (This was actually my FIRST MODEL/RENDER)

    Where-monsters-Lurk-Promo.jpg

    Happy Zbrushing!!! and Thanks for looking!
    Last edited by adiagon; 11-12-10 at 11:14 PM.

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