1. #1
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    Default Tucho's New Sketchbook

    Hi people, I just published today my new online portfolio and I've also decide to create a new sketchbook thread to post some models of the new galleries on my porfolio.

    I made a selection of some of the best models of my old sketchbook to start this new one:

    portfolio_thum.jpg dominance_thum.jpg thum_sketch_book.jpg
    Available for freelance work

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    and here are some new ones:

    portfolio_thum.jpg dominance_thum.jpg thum_sketch_book.jpg
    Available for freelance work

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    Really great stuff. A fabulous beginning for your new sketchbook. All done in Zbrush?

    Ezra

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    Thanks for your comments EZRA52, I'm glad you like my work

    All done in Zbrush?

    I used Zbrush to sculpt the high poly meshes of all these characters and props, after for retopology I normally use Topogun or directly 3ds Max.


    Last edited by tucho; 08-29-12 at 03:20 PM.
    portfolio_thum.jpg dominance_thum.jpg thum_sketch_book.jpg
    Available for freelance work

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    Some more props for Risen 2

    Last edited by tucho; 08-30-12 at 05:21 PM.
    portfolio_thum.jpg dominance_thum.jpg thum_sketch_book.jpg
    Available for freelance work

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    Everything fantastic, keep on posting

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    goooood assets!!! good luck man,
    HoOman Rahati

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    Great sculpturing, excellent wor tucho

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    Thanks for your comments guys, I'm glad you like my work
    portfolio_thum.jpg dominance_thum.jpg thum_sketch_book.jpg
    Available for freelance work

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    Default Whoa!

    That's some awesome skills Thank you for inspiring us. Are you using solely Zbrush for the normal maps and base mesh modelling?

    Shai

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    Thanks for your comments shaidelacroix , yep I use Zbrush just for the sculpting of the highpoly models, normally I create the basemesh in max and then I export it to zbrush to subdivide and sculpt, but in the latest versions of Zbrush I also created the basemeshes from scratch directly in Zbrush using the dinamesh. For retopology I normally use Topogun and for map projection XNormal, but I think that this is a question of tastes, some mates of mine make these parts of the process directly in Zbrush and they get good results.
    portfolio_thum.jpg dominance_thum.jpg thum_sketch_book.jpg
    Available for freelance work

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    Default Thank you!

    Quote Originally Posted by tucho View Post
    Thanks for your comments shaidelacroix , yep I use Zbrush just for the sculpting of the highpoly models, normally I create the basemesh in max and then I export it to zbrush to subdivide and sculpt, but in the latest versions of Zbrush I also created the basemeshes from scratch directly in Zbrush using the dinamesh. For retopology I normally use Topogun and for map projection XNormal, but I think that this is a question of tastes, some mates of mine make these parts of the process directly in Zbrush and they get good results.
    Hello, thank you for the Topogun tip. Definitely heading over there to check out the program and forums. I am still fairly new to this, learning xNormal+Zbrush workflow from a pro is ace. Btw, I saw your sketchbook via the Pixelogic Facebook update.

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    Wow! I haven't seen the link to my thread on the Pixologic Facebook, thanks for telling it
    portfolio_thum.jpg dominance_thum.jpg thum_sketch_book.jpg
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    Hi again, more than a year later, working from time to time on my free time I finally finished this model, it is a character inspired on the knights of the 14th and 15th centuries. It has about 8k tris and 3 texture maps 1024x1024 for head, 2048x2048 for body and 1024x512 for weapons. All the pictures below (well, unless the one from zbrush) were rendered in realtime using the awesome Xouliul shader from Laurens Corijn. I hope you like it, as always crits and comments are welcome.

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    portfolio_thum.jpg dominance_thum.jpg thum_sketch_book.jpg
    Available for freelance work

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    Fantastic Designs! I look forward to see more creations soon

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