With Zbrush r7 I believe so.
With Zbrush r7 I believe so.
Thanks Diablo
Using ZBrush 4R6 and rendered in Keyshot.
I'll post the process soon. Hope it would be helpful.
thanks buddy.
Panels?
http://dragondragon.deviantart.com/
"The belief that there is only one truth, and that oneself is in possession of it, is the root of all evil in the world".
Max Born, Born 1882, German physicist and mathematician- Instrumental in the development of Quantum Mechanics.
Oops, you just stated you would post your process, my bat-
http://dragondragon.deviantart.com/
"The belief that there is only one truth, and that oneself is in possession of it, is the root of all evil in the world".
Max Born, Born 1882, German physicist and mathematician- Instrumental in the development of Quantum Mechanics.
Here is a quick tutorial of how I modeled a car body in ZBrush 4R6.
Hope you like it and find it useful. Sorry for my bad if you were in trouble to read my English.
Feel free to ask your questions and please let me know your critiques.
thanks for the breakdown buddy.
Many thanks for the tutorial !
Diablo & Ouran: You're welcome guys
Very cool result!
Thanks Nebular.
Thanks for your share Amin and nice tips i also use this feature to my workflow too.
Awesome! I must try this on my next car. Do you have any renders of it with appropriate materials? How did you go about getting the angled bit along the lower portion of the door? Seems tricky..
Krysalid: You're welcome. I saw your gallery. That was awesome. And to everyone who like hard surface sculpting: Take a look at Krysalid's gallery.
Japetus: Thank You. For the reason that I was done this for 3D printing I didn't render this with any appropriate material. But I love to do this, maybe in near future. And for that part you mentioned I just mask the lower part of the door and push back the upper part as I wanted. So Simple ...
Nice Tutorial!
The method you are using reminds me of the Z Classroom panel loop tutorial, which is a good way!
Any plans for a ZModeler approach and breakdown?