1. #16

    Default alien building wip

    ZBrush Document.jpg

  2. #17
    Senior Member Follow
    User Gallery
    Join Date
    Jul 2004


    Good start, is it one piece or tons of pieces?

  3. #18


    well its actually made of 5 subtools. i found myself limited on the amount of detail because my pc starts working funny after reaching 25 mil polies.

  4. #19


    toon girl.jpg
    Hi guys, this was just to practice the transpose tools, then a cartoon shader and transparency, nothing too serious but i decided to post it to get some feed back.


  5. #20

    Default Good start

    Nice start on the female figure!

    Quick crits

    - appendages need rounding off towards the ends (tips of fingers/toes too pointy)

    - even though the proportions are incorrect, i really like the ridiculously long legs, so depending on how realistic or stylised you want the figure, make sure you've got the proportions balanced to suit the render

    - great face. great pose. the rest just needs work as you mentioned before.

    keep it up broo.
    Current Character WIP - http://www.zbrushcentral.com/showthread.php?p=755178#post755178

  6. #21


    Thanks Choco, i will take all that into account, shame all the credits on the model and the toon shader is not mine( i cannot really remember who made it otherwise i will refer it here), but its ok, i did have lot of fun posing it and adding some detail. Guess i also need to b more careful when smothing too much on thouse fingers and toes .

  7. #22


    Hi guys , the reason why i post this here is to find out who's being using Zbrush and Vue to render.
    I created this model long time ago and decided to render it in vue and loved it, but Im still a noob so i will appreciate if some one could help me spot the pro and con of using Vue to render.( i just heard Vue9 render is better but this was made using V 8.5)

  8. #23

    Default WIP Hard Surface

    Practicing some hard surface modeling. even though its not finished i would like to recieve some c & c

  9. #24

    Default Character 5

    hi guys Im doing this from a mesh shared by nick to practice texturing retopo and more so i would appreciate some C & C. I have also reached my top amount of polys (30 some millions).
    And please if u could suggest a nice retopo tutorial in Zbrush for multiple subtools will b great.


  10. #25


    Hi guys just a litle update<

    nomada 2.jpg

  11. #26


    ggghthft.jpg some hard surface fun
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	ggghthft.jpg 
Views:	84 
Size:	293.7 KB 
ID:	243862  
    Last edited by bucanero32; 03-14-11 at 05:28 PM.

  12. #27

    Default new project

    ZBrush Document.jpg

    Hi everyone, Im working on this right now, i have to retopologize it down to 5k .

  13. #28


    wow man great work

  14. #29



    only Zbrush fun

  15. #30


    its being a while since my last post, so here it is something i made after being inspired by Orbs works currently in the top row
    As always excuse my English. thx

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts