1. #346

    Default R6|Doc

    AND another one
    Nancy Paulin helped out on some of the parts on this one, too.




    Sculpt


    In-game Model

  2. #347
    Senior Member Follow User Gallery
    Join Date
    Dec 2006
    Location
    Australia
    Posts
    1,019

    Default

    cool character

  3. #348

  4. #349

    Default R6 | Tachanka

    My Spetsnaz :P



    Sculpt


    In-Game Model

  5. #350

  6. #351

  7. #352

  8. #353
    New Member Follow User Gallery
    Join Date
    Sep 2013
    Posts
    7

    Default

    Amazing

  9. #354

    Default

    Love the spetsnaz!
    You're good! Congrats

  10. #355

  11. #356

    Default Green Lantern

    Happy holidays ZBrushers!
    I wanted to add my last contribution before the year ends.
    This is my "fan art" redesign of Hal Jordan/Green Lantern.
    Created in Zbrush. Rendered in Keyshot.



    Zmodeler lantern test render in Keyshot


    Zmodeler ring test render in Keyshot



    Untextured versions


  12. #357

    Default Star Wars Reimagined |Robo Fett

    My latest "spare" time thingy: My contribution to CG+ Star Wars Reimagined contest:

    WIP thread for some more steps: http://cgplus.com/forum/t/star-wars-...bo-fett/847/28

    Final Comped Image

    http://jempix.cgplus.com/ql3k/star-w...ined-robo-fett

    Render passes from Keyshot


    A portrait shot


    Here is the sculpt w/o textures rendered in Keyshot



  13. #358

    Default JTF2 | Buck | Rainbow 6 | Siege | Black Ice

    A couple more CTU operators I made for Ubisoft's Rainbow 6. They are for the Black Ice DLC which dropped today.


    Keyshot Render


    Sculpt

  14. #359

    Default JTF2 | Frost | Rainbow 6 | Siege | Black Ice


    Keyshot Render


    Sculpt

  15. #360

    Default Lox

    A personal project. Character design/concept in Zbrush. Rendered in Keyshot.


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