1. #61
    Senior Member User Gallery
    Join Date
    Apr 2007
    Posts
    141

    Default

    Hello again,

    It has been a while since my last work, but last weekend I just finished this character Heavy, so finally I can share with you guys. Hes the fourth of 5 human characters for Primal Carnage indie game www.primalcarnage.com. Also check www.lukewarmmedia.com. Hope you guys like it, comments and critics are always wellcome. CYA

    heavy_zbc_thumb.jpg

    Heavy_01.jpg

    Heavy_02.jpg

    Heavy_03.jpg
    .:. Henrique Naspolini
    .:. 3D Character Artist

    Portfolio online
    ZBC Thread
    Primal Carnage

  2. #62
    Senior Member User Gallery
    Join Date
    Oct 2005
    Location
    Dubai
    Age
    31
    Posts
    405

    Default

    very VERY good!
    Khurram. H. Alavi
    -Available for freelance work-

    Online Portfolio
    LinkedIn Profile
    Sketches/Work Dump

    My Youtube Channel: http://www.youtube.com/user/khalavi
    My Vimeo Channel: http://vimeo.com/khalavi

  3. #63
    New Member User Gallery
    Join Date
    Oct 2009
    Age
    27
    Posts
    20

    Default

    Very nice Henrique, I like the subtle changes you made compared to my version. It looks super clean too!
    3D Character Artist
    www.chademond.com

  4. #64

    Thumbs up

    What to say..... yes he is looking HEAVY..... love the anatomy and cut to cut muscles.... also there is a nice beauty in the pant wrinkles ..... altogether it's a great work bro..... expecting texturing also, which may give another hike to this character.... keep going...

  5. #65
    Senior Member User Gallery
    Join Date
    Jul 2007
    Location
    New Zealand
    Age
    26
    Posts
    247

    Default

    pro stuff henri

  6. #66
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    copenhagen DK
    Age
    32
    Posts
    1,125

    Default

    awesome stuff, henrique.
    you really done some amazing work on the game (along with euge)

    -r
    rasmus warming
    sketchbook
    my blog

  7. #67
    Senior Member User Gallery
    Join Date
    Jun 2009
    Posts
    402

    Default

    This stuff you have in this thread is top notch! (Subscribed) The presentation of your work is also really nice! just turn down the gray outline on this one though, its thick and distracting me from looking at your awesomeness.
    Divide by Zero

  8. #68
    Senior Member User Gallery
    Join Date
    Feb 2006
    Location
    Reykjavik, Iceland
    Age
    30
    Posts
    687

    Default

    Cool work!
    The game looks very interesting. I'll be keeping my eye on it.

  9. #69
    Senior Member User Gallery
    Join Date
    Jun 2004
    Location
    Russia
    Posts
    263

    Default hi

    I like your sculpts very much! and I have a question - which method you are using in order to make those areas (have colored them in red)? can you make a little tutorial or smth?

    thanks!

  10. #70
    Senior Member User Gallery
    Join Date
    Jan 2006
    Age
    31
    Posts
    208

    Default

    Looking awesome man, hope I get to animate him.


    Jamie

  11. #71
    Senior Member User Gallery
    Join Date
    Apr 2007
    Posts
    141

    Default

    Hey all, thanks for the comments, I really appreciate that

    khalavi: thanks!
    C_J_E: thanks chad!
    mridulsen: thanks! yeah, I will be doing the game mesh and textures. Hope it turn out good
    euge: whats up, thanks bro
    rasmusW: hey rasmus, thanks man, you have done great pieces too.
    SadamHu: thanks!
    undoz: thanks dude, your work is a reference for me
    EvilSmiley: thanks, yeah will see

    Uber: thanks man! answering your question, its pretty simple, for the ones in the bags I just made a big enough horizontal lines alpha, and with Standart brush (focal -100) and DragRectangle, I dragged until cover the surface that I wanted. For the detail in water bottle, I unwrapped it before bring to zbrush and for the border I made it straight in the uvs. Then I masked by alpha (vertical lines alpha) and inflated it. thats it, hope it helps.
    .:. Henrique Naspolini
    .:. 3D Character Artist

    Portfolio online
    ZBC Thread
    Primal Carnage

  12. #72
    Senior Member User Gallery
    Join Date
    Dec 2007
    Location
    Seattle
    Age
    38
    Posts
    317

    Default

    Great work. Love your style. My only crit is minor... the eyebrows on Heavy: all the hairs go in the same direction.

  13. #73
    Senior Member User Gallery
    Join Date
    Apr 2007
    Posts
    141

    Default

    hey Scrybe, yeah good point, definitely there are few small details that I missed. I will try to fix that before baking the maps. Thanks for the comment!
    .:. Henrique Naspolini
    .:. 3D Character Artist

    Portfolio online
    ZBC Thread
    Primal Carnage

  14. #74
    Senior Member User Gallery
    Join Date
    Jun 2004
    Location
    Russia
    Posts
    263

    Thumbs up

    thanks for sharing! its sounds really simple. I will try this soon

  15. #75
    Senior Member User Gallery
    Join Date
    Apr 2007
    Posts
    141

    Default Heavy Game Model

    A bit more of "Heavy" guy. Just finished his textures, so I putted together some renders of the game model.

    xNormal for normals and occlusion baking.

    polycount: 11,450 tris
    textures: 2048px difuse/normals/specular

    Full Size Render

    heavyGM_zbc_thumb.jpg

    Pre-Rendered
    Heavy_halfsize.jpg

    Heavy_wireframe.jpg

    Real Time Render (3dsMax viewport)
    Heavy_RealtimeRender.jpg

    Texture Sheet
    Heavy_textures.jpg
    .:. Henrique Naspolini
    .:. 3D Character Artist

    Portfolio online
    ZBC Thread
    Primal Carnage

Page 5 of 19 FirstFirst ... 234567814 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •