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Very nice Henrique, I like the subtle changes you made compared to my version. It looks super clean too!
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What to say..... yes he is looking HEAVY..... love the anatomy and cut to cut muscles.... also there is a nice beauty in the pant wrinkles ..... altogether it's a great work bro..... expecting texturing also, which may give another hike to this character.... keep going...
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awesome stuff, henrique.
you really done some amazing work on the game (along with euge
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-r
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This stuff you have in this thread is top notch! (Subscribed) The presentation of your work is also really nice! just turn down the gray outline on this one though, its thick and distracting me from looking at your awesomeness.
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Cool work!
The game looks very interesting. I'll be keeping my eye on it.
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hi
I like your sculpts very much! and I have a question - which method you are using in order to make those areas (have colored them in red)? can you make a little tutorial or smth?
thanks!
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Looking awesome man, hope I get to animate him. 
Jamie
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Hey all, thanks for the comments, I really appreciate that 
khalavi: thanks!
C_J_E: thanks chad!
mridulsen: thanks! yeah, I will be doing the game mesh and textures. Hope it turn out good
euge: whats up, thanks bro
rasmusW: hey rasmus, thanks man, you have done great pieces too.
SadamHu: thanks!
undoz: thanks dude, your work is a reference for me
EvilSmiley: thanks, yeah will see 
Uber: thanks man! answering your question, its pretty simple, for the ones in the bags I just made a big enough horizontal lines alpha, and with Standart brush (focal -100) and DragRectangle, I dragged until cover the surface that I wanted. For the detail in water bottle, I unwrapped it before bring to zbrush and for the border I made it straight in the uvs. Then I masked by alpha (vertical lines alpha) and inflated it. thats it, hope it helps.
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Great work. Love your style. My only crit is minor... the eyebrows on Heavy: all the hairs go in the same direction.
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hey Scrybe, yeah good point, definitely there are few small details that I missed. I will try to fix that before baking the maps. Thanks for the comment!
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