1. #151
    Member Follow User Gallery
    Join Date
    Oct 2009
    Location
    Los Angeles
    Age
    48
    Posts
    71

    Default

    Great stuff Henrique! You keep getting better! Love the textures on the clone.
    The bust is really well done!
    http://monkeymuscle.blogspot.com/

    http://markdedecker.me/

  2. #152

    Default

    eduardoflores: vlw pela força eduardo
    EvilSmiley: thank EvilSmiley, more is on the way |o|
    michalis: thanks
    kinma: thanks, yeah tehy were some inspiration for that work.
    Carcaryas: thanks
    Poop Shooter: thanks Mark! =)

    Here is the Trapper final game model and textures. I have finished it some time ago, but just now I had time and motivation to put everything together and make the final renders.

    trapperThumb.jpg

    FULL RESOLUTION
    trapper1webHalf.jpg

    trapper2web.jpg
    .:. Henrique Naspolini
    .:. 3D Character Artist

    Portfolio online
    ZBC Thread #1
    ZBC Thread #2

  3. #153
    Senior Member Follow User Gallery
    Join Date
    Nov 2007
    Location
    Canada
    Posts
    4,849

    Default

    You did it again! Awesome work.

  4. #154

  5. #155

    Default

    Nice job Henrique!
    3D Character Artist
    www.chademond.com

  6. #156
    Senior Member Follow User Gallery
    Join Date
    Jan 2006
    Age
    37
    Posts
    258

    Default

    Quote Originally Posted by henriquedw
    EvilSmiley: thank EvilSmiley, more is on the way |o|
    cool cool.

    Say I didn't know you textured the colt and deagle...ashton was looking for those a while ago (the ones uploaded to the FTP ... at least at the time I was looking for them ... were just the AO and normal maps for the deagle and nothing for the colt).

    Great work on the models and can't wait to see what else you had in store.

    btw what game was the clone model for?
    Lead animator - Virtual Basement

    _________________
    MyRaptor
    zBrush on the iPhone
    Alien Bird

  7. #157
    Senior Member Follow User Gallery
    Join Date
    Oct 2008
    Location
    Sao Paulo - Brazil
    Posts
    493

    Default

    Really great!!!
    congratsss

  8. #158

    Default Weiss

    Some more work that I did in my previous job. Only now got time to do some renders. This was supposed to be in-game cinematic-only character.
    The polycount is around 13,000 tris. First 2 images rendered in Marmoset Toolbag and composed in Photoshop.
    Third image is high poly model and last is wireframe of the game model. Hope you guys like it. Cheers!

    weiss_zbcThumb.jpg
    weissRender1.jpg

    weissRender2.jpg

    weissRenderHead.jpg

    weissWireframe.jpg
    .:. Henrique Naspolini
    .:. 3D Character Artist

    Portfolio online
    ZBC Thread #1
    ZBC Thread #2

  9. #159
    Senior Member Follow User Gallery
    Join Date
    Nov 2007
    Location
    Canada
    Posts
    4,849

    Default

    Wow! You never disappoint and this is no exception. Another fine piece of work.

  10. #160
    Senior Member Follow User Gallery
    Join Date
    Apr 2010
    Location
    Singapore
    Posts
    497

    Default

    woah. great game model. the way you expertly controlled the amount of polygon for the hair shows great skills. though the arm suffer from a lack of polygons, no?

  11. #161
    Senior Member Follow User Gallery
    Join Date
    Jan 2011
    Location
    London, UK
    Posts
    162

    Default

    wow, love all your game characters! really like the structure on the coat of the Weiss guy. excellent work!

  12. #162
    Senior Member Follow User Gallery
    Join Date
    Sep 2003
    Posts
    153

    Default

    Tinkov? ) http://tinkov.com/about )))

  13. #163
    Senior Member Follow User Gallery
    Join Date
    Sep 2007
    Location
    Gurgaon, India
    Age
    37
    Posts
    295

    Default Again Top Row

    Wow, coming with new stuff...
    so one more time to come on top row

    How did you get this much free time?
    BLOG

    Digital's Sketchbook


    #########
    ####O####
    #########


    Twitter

  14. #164
    Senior Member Follow User Gallery
    Join Date
    Apr 2007
    Posts
    167

    Default

    zber2: thanks buddy
    GX@W: yeah, maybe a little bit. should be fine with a nice rig.
    hendrik F: thanks
    TeckZ: random! |o|
    digital_3d: free time? hehe. the character was done already. only had to render
    .:. Henrique Naspolini
    .:. 3D Character Artist

    Portfolio online
    ZBC Thread #1
    ZBC Thread #2

  15. #165

    Default

    Another character. Im also would like to share stitch brushes that I have made. I thought somebody would find them useful. Cheers

    prisoner_zbcThumb.jpg
    prisonerRender.jpg

    prisonerWireframe.jpg

    Custom Stitch Brushes. They are similar to other ones here at the forum,
    but they could be useful for different situations. Have fun!

    SittchBrushes.jpg
    Attached Files Attached Files
    .:. Henrique Naspolini
    .:. 3D Character Artist

    Portfolio online
    ZBC Thread #1
    ZBC Thread #2

Page 11 of 20 FirstFirst ... 2891011121314 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •