1. #16
    Member User Gallery
    Join Date
    Mar 2010
    Posts
    67

    Default

    Thanks Dongzi! Here is a character I am working on. Found sweet concept and decided to give a try to zbrush with hard surface. My goal is to do the whole hi-poly in Zbrush so that I can learn to use clip, polish, shadowbox, etc.

    orange-guys.jpg
    Doing the one on the left.
    soldier_render_2.jpg

  2. #17
    Senior Member User Gallery
    Join Date
    Oct 2008
    Posts
    195

    Default

    I say you need to exaggerate your angles on the shack. The dragon is looking good, I hope you r are going to add more resolution to it.
    Macpro dual-dual core 2.6ghz, 12gigs ram, radeon 1900xt. (wishes for a better graphics card)

  3. #18
    Member User Gallery
    Join Date
    Mar 2010
    Posts
    67

    Default

    @Mr-NYM
    Thanks for the advice. Maybe that is one of the things that seemed...off about the scene when I kept looking at it. The dragon was one of my very first zbrushes and this is probably a good time to revisit it, yes. I get so caught up on all the new things I am learning that I just keep moving forward maybe even leaving some things unfinished.

  4. #19
    Senior Member User Gallery
    Join Date
    Mar 2011
    Location
    England
    Age
    27
    Posts
    581

    Default

    From the concept you are using, converting it into a zbrush sculpt looks like it would have many sub tools, of which you are currently lacking. You need to imagine it as a suit you would put on in real life, imagine yourself assembling the armoured suit on to you. That way the model will look a million times better and will looks a lot more believable.
    Portfolio

    Current Showreel

    My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)

    2011 University graduate looking for employment

    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

  5. #20
    Member User Gallery
    Join Date
    Mar 2010
    Posts
    67

    Default

    As suggested previously I went back to my dragon and did some more detail and some tweaking. Soon I should take it out of zbrush, retopo, and get some good rendering. Here is a progress pic. Tell me what you think. WIP_dragon_2.jpg

  6. #21
    Member User Gallery
    Join Date
    Jun 2011
    Location
    United Arab Emirates
    Age
    21
    Posts
    82

    Default

    your work is great... especially that dragon is awesome ..... can you tell me how did you rendered it ??

  7. #22
    Member User Gallery
    Join Date
    Mar 2010
    Posts
    67

    Default

    Thanks alnaqbi. I am not an expert at all in rendering, but I am going to tell you how I did my render. Basically, I did a standard BPR render located at the render menu up top. Its a Zbrush 4 feature as far as I know. I added a secondary cooler fill light and my standard key light I made it a bit warm. All of this is in the Light menu up top. Frankly I think my render is too dark but it is a step up from the basic viewport.

    Here is a render I did today of my WIP Venetian mask. I am going to start looking up tutorials on how to do better Zbrush renders because it affects presentation quality A LOT!

    mask_render_1.jpg

  8. #23
    Member User Gallery
    Join Date
    Jun 2011
    Location
    United Arab Emirates
    Age
    21
    Posts
    82

    Default

    thanx for sharing ..... and i want to ask .... how did you made that pic look so nice did you used photoshop or something ? and if did can you tell me ?.... if you don't mind me asking

  9. #24
    Member User Gallery
    Join Date
    Mar 2010
    Posts
    67

    Default

    Sorry I took forever to answer your question alnaqbi . For the dragon I exported the document from Zbrush as a PSD then just composed all my images in Photoshop by cropping and moving. Nothing fancy. I could spend all day tweaking and painting but that shows more of my photoshop skills than my 3D skills, if that makes sense. I'll try to get better renders soon, that way my work doesn't need any photoshopping.

  10. #25
    Member User Gallery
    Join Date
    Mar 2010
    Posts
    67

    Default

    Here is an update on the mask. Tried a little color and I will probably be adding some pizazz on one side like feathers or something. mask_render_3.jpg

  11. #26
    Member User Gallery
    Join Date
    Jun 2011
    Location
    United Arab Emirates
    Age
    21
    Posts
    82

    Default

    awesome mask and nice coloring i like how you pick the colors ..... and by the way, if i were you i would use both .... i mean zbrush rendering and photoshop skills .... cuz i wish if am pro like you in photoshop .... good job bud

  12. #27
    Member User Gallery
    Join Date
    Mar 2010
    Posts
    67

    Default

    Here is a rat creature that I am working on for fun. I was going to do it with fur but then I imagined how creepy those hairless rats are.
    rat_render_1.jpg

  13. #28
    Member User Gallery
    Join Date
    Jun 2011
    Location
    United Arab Emirates
    Age
    21
    Posts
    82

    Default

    its ok if u did a lil bit of a fur .... i mean on the head, on the back, and on the hand .... but a lil bit not like a normal rat .... it will be more creepy ..... but overall good job

  14. #29
    Member User Gallery
    Join Date
    Mar 2010
    Posts
    67

    Default

    Started playing around with the Dynamesh feature in the new 4R2. This is what came out. It's a reworking of my earlier baby demon. Oh yeah and I used wax preview and lightcaps a bit too.


  15. #30
    Member User Gallery
    Join Date
    Mar 2010
    Posts
    67

    Default

    Polypainting and testing the render filters. I have a lot of practice ahead of me lol.


Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •