Organic forms? Yes, Sculptris excels at these. We have showcased through the first three challenges just what can be achieved with skill and imagination.
Yet Sculptris, in the hands of this wonderful Sculptris community, is capable of much more than the obvious, as we are discovering through these challenges. Here is another opportunity to show the world the wide variety of things that Sculptris, and this community, can do.
The Sculptris Architecture Challenge
ancomic's primitives
Ancomic's thread (above) contains some primitives. Thank you ancomic for your valuable contribution to the community's materials and model shares.
They will prove very useful as this challenge is to
Get Building! It doesn't matter whether you create a towerblock, mansion, shack or vast cityscape - just get building!
Tips: Intelligent use of textures, bump maps etc for architectural features, eg windows, doors etc may prove invaluable. Flat or rounded surfaces offer great opportunities for textures. These can be applied with a brush. Then there's projection mapping.
There are many free textures available on the web. You could add a plane and put grass, concrete, a road etc on it. Think about the possibilities. Or, you can let your imagination fly with some very unconventional architecture.
I'm looking forward to the display of skill and ingenuity that always results from these challenges.
Challenge ends next Friday, that is, in one week's time.
Entries must be posted on this thread.
Please do not import more complex geometric forms into Sculptris to use
in this challenge.
No outside apps to be used. Pure Sculptris please.
Have fun!


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Besides which, that's sort of the point; not much of a challenge if we do what comes easily. The biggest problem I anticipate is keeping the poly count reasonable as reducing primitives has disastrous consequences. Could all go horribly wrong. Lol. Should be interesting. 