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Upper body and shoulders looks more like male. Despite the fact that this particular female character has the broad shoulders and narrow hips, you still have to attend some defining gender landmarks. The concept looks quite feminine, while the sculpt is not yet. Forearm are the same size as the calf, even longer with hand. If you reduce all that is above the navel for 20-25 percent, it is possible to get much more realistic in my opinion.
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interesting
to follow ...
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st_paulus, Thank you for the reply. I noticed that the shoulders were quite broad, but initially that was the look I planned to take my character towards. Later on when I started to make clothing for the character, the broad shoulders seemed to remove the beauty of the piece, so I reduced it. Will post updates soon
artstudio3, Thanks
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This is you not worrying about anatomy? Sheesh, I could use this for reference.
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Killah Priest, Thanks
Here is the top of the body blocked in. I reduced the width of the shoulders, to make her look feminine. I will be sculpting these parts separately, giving them wear and tear,nuts and bolts, and section demarcations.
Last edited by vikramvr; 09-26-10 at 10:01 PM.
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Hello guy, Here is the entire character blocked in. I am still contemplating on a lot of things, and will model a crossbow as a weapon. What do you guys think?
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Hello guys, the highres is coming to a close, and I've just got some wear and tear to be added to the armour. What do you guys think?
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