1. #1
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    Default Joe Ukulalalele Posts

    Hi im Joe, and i just started using z brush for a school assignment

    Here im starting my first Post with my first work in Zbrush... hope you like it and help me to improve my zbrush with your comments and advices
    The first post is the T-rex inspired by other work from Z-brush Central

    Kind Regards,

    Joe Ukulalalele
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  2. #2
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    Default New ScreenShot

    Finally worked out how you can render in zbrush with nice results
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  3. #3
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    Default

    Welcome to ZbrushCentral
    Great start on here with your dinosaur sculpt and texture!
    Definantly a really good start, I wished my first trex looked like that!
    Looking forward seeing more from you and will keep an eye on your progress!
    Have fun sculpting
    Cheers,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



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    Thanks Kenny for your support.
    It took some time but i made my second sculpt.
    It's Heman my childhood hero.


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    Default

    Very nice. Great job.

    Ezra

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    Default

    Apart from the various, and many, anatomical errors, I just want to point out one area in particular in hopes that it gets you thinking about the rest of the character.

    The hands are complete flat.

    I want you to stand up in a post similar to the character that you've modelled. Relax your body and think about what your hands are doing, and how they are posed, and how they hang. How your fingers naturally curl. And not only do your fingers have a natural inclination toward your hands, but, the palm itself is generally curved inward / outward (depending on which side you are looking).

    Not only is this a more expressive position for your hands, but it also helps with rigging, to prevent things like stretching and tearing and all sorts of other issues that I am not familiar with myself.

    Hopefully this has been some kind of helpful! Keep up the great work!

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    Default Thanks for the critics

    Thanks for the critics, it's funny how you sometimes don't notice things untill somebody points them out.
    I know a had allot of trouble getting the arm muscles right but i completely overlooked the hand part.
    It's my second 3d character so i wasn't expecting it to be perfect but for the next one i will take these in consideration
    Especialy looking at your own body for reference, i always did that for making animations so why not in 3d too.
    So thanks Geta-Ve keep it coming!

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