1. #16
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    Default

    Really nice Work bro!

  2. #17
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    Smile Huskar wip 2

    Hello.
    This are few images I made from this model, during the creation process...
    I worked on it today, so... here are the pics... enjoy.




    ps: thanks Phosforced
    !
    Last edited by Lonn; 05-11-12 at 07:43 PM.

  3. #18
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    Unhappy Huskar wip 3

    Images from the progress I did this morning...


    12-05-12

    ps: my rendering techniques, does not exist... -.-
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	huskarface 2.jpg 
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    Last edited by Lonn; 05-12-12 at 05:37 PM.

  4. #19
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    Hi there,
    I very like your style, continue to improve it, you can go very far with training.
    For Rendering with ZBrush, there is a very useful tutorial here : http://vimeo.com/35121018
    I hope it will help you,

    Peace
    "Tragedy can be Funny."

  5. #20
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    Wink

    Thanks so much for the comment, dude. I appreciate it.
    I'll keep trying to learn as much as I can.


    But, the tutorial, it's without sound! That looks bad :X
    Last edited by Lonn; 05-12-12 at 12:47 PM.

  6. #21
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    Unhappy Huskar wip 4

    Im tired about this character, and dont know how to render.
    Will try another stuff soon...


  7. #22
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    Thumbs up FishAlienFreak

    Another sketch I am working on.
    Just to pratice and update my Thread.


    about 1,5h sketching.

  8. #23
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    Default Looking Good

    hey bro i like your fish alien sketch.i would however pay attention to how his neck is connected. at the moment its kinda popping out from above and on an angle which is really only noticable from the side view. i think if his back was to extend further out and his knees where to bend in more it would boost the balance and over all look of the silhouette. besides that cool work im really diggin the face of that guy. keep up the good work

  9. #24
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    This is great!!

    Love it.


  10. #25
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    Default

    Thanks so much for the feedback, guys!


    I will try to pay attention on this things... thanks for the notes Mappel!

    I really appreciate that.

    Last edited by Lonn; 05-17-12 at 06:58 PM.

  11. #26
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    Question FishAlienFreak 2

    I made some changes on this model today...
    And tried to play with photoshop too.

    Enjoy...

  12. #27
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    Red face FishAlienFreak 3

    Now, I tried some fast painting... It's looking like a frog, haha.
    No more spamming with this creature in this thread, I think.
    Last edited by Lonn; 05-21-12 at 11:10 AM.

  13. #28
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    i dont know mate. now that its almost at a good stage for rendering you might aswell finish it off in a composed render? i like the frog poly painting idea. think it d be cool if he was hunched over all the way to the ground aswell so to say if he resembled a frog in his pose aswell and then for the eyes again you can go crazy and make like a really cool iris. maybe also look at different frogs because there is a lot more you can get out of the polypainting and check out some amphibian surface noises that can help you break up that specularity at the moment he s a bit like hakan from streetfighter.(covered in oil).

  14. #29
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    Lightbulb SwampAlienFreak

    Hey, here is another image, continuing spamming with the changes of this creature, haha, sorry...
    I was looking for some Frog pictures, and tried some pattern on his back. I will keep trying new things, I think.
    Any feedback is welcome...







    *
    Thanks so much, for enjoy my creature Meppel91!
    I am trying some colours on it, and didnt change the eyes yet. I really want enjoy your idea of putting him on a frog's position.... that seems to be cool. Thanks again bro!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	last render.jpg 
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    Last edited by Lonn; 05-22-12 at 03:11 PM.

  15. #30
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    Default

    Great Colors and and great face. There are some anatomical issues with the collar bones and rib cage. The Rib cage is too flat and rectangular. Think of it as a big egg inside the chest that everything else must abide by. The collar bone
    needs to grab higher up in the middle of the deltoid. Your acromiam process is too far forward. Your sculpting quality is very nice though. Keep it up!

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