1. #1
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    Default My Introduction Post :)

    Hello Z-Brush,

    I have been lurking on these forums for some years and in lieu of the exceedingly impressive artistry on this site, I have never had the nerve to post. However, even though I am a mouse amongst giants in here, I use Z-Brush on a daily basis so I figured it was time to man up and say hello. So here is my introductory post complete with some eye candy of my latest build, an Orca Whale skull, the second one ever to be completely digitized (we did the first too), Ill put up a side by side of both of the skulls and a few other things we did with the models once they were finished.

    A little background, I am a research associate at the Idaho Museum of Natural History and I work for a non-commercial, NSF funded 3D digitization lab called the IVL where we scan various museum collections for research, archiving, and education. Our pipeline begins with 3D scans of an object that we then edit, clean, texture, etc. We rarely begin a build without scan data so we are not like the really core sculpture artists on this site though sculpting does play a big part of how we finish some of our builds.

    Enough about all of that lets get to the pics, I will continue to post projects as they get finished and I am always more than happy to receive critiques, share tricks, and just generally join in the discussion.

    Cheers!




    This is the latest build. Lots and lots of editing went into making this model but I am quite happy with the end result so it was worth it.



    A side by side of the two Orca skulls we have worked on. Simple render inside z-brush with the Fatmiri's Grey Metal material (my favorite material for rendering bones).



    Finally a full reconstruction of the first Orca we digitized. Each bone was put in place manually and then rendered out. This is currently printed out at a little over 8ft long and hanging outside of our museum's gallery. Fun fun project!

    Anyway, that ends my first post but Ill keep stuff coming.



    Thanks for looking!!

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    Wonderful work, Nick! Thank you for sharing this. I would LOVE to see what other things you have done in this vein...

    Dickie

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    wow, very nice clean work. awesome to see how 'outside' experts use the software.
    i'm in the same boat. i've been lurking on this forum for years but haven't had the guts to post, probably because my work was pretty juvenile still.
    i've been practicing a lot and taking a masterclass. i will post soon
    how did you get into your field if you don't mind my asking? everyone wants to work on big budget film projects it seems. i'd do mostly anything. love scientific work btw!

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    Very impressive. Really love your work and effort on the skeleton! Super Well done!

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    This is fascinating! please post more!
    Has the museum ever considered releasing the properly digitized skeletons for artists to work from in zbrush?
    it would be a very monumental step in helping artists to create more realistic interpretations of prehistoric creatures as well as living ones!

    In any event -thanks for sharing such beautiful work!

    Best,
    Eric.

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    Wow, fantastic! would be lovely to do reconstruction/anatomy kits like this of various animals. This is very refreshing
    and masterfully finished. Look forward to seeing more

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    Post

    Thanks for the great comments!

    We have often considered doing model replica kits and other things of that nature but we tend to stay pretty focused in making various
    research modules and other online applications. We have many irons in the fire though so there could be something down the road.

    I will post some more stuff tomorrow along this line of work...we have quite a bit of material. A majority of it is scientific, but we have done some
    artistic stuff as well. I will put up selection of both.

    harapuzo, I got into this field as a graduate student in Anthropology. A group had started the facility and a professor told me to go check
    them out so I did and I loved it. I was working there within a couple of weeks and have been ever since.

    thanks again for looking and commenting!

    Cheers!

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    Default Another one of those "other" guys

    I work with Nick at the IVL. Our website is ivl.imnh.isu.edu if you're interested in checking out our website. It's a tad dated, haven't updated it in over a year and we really need to get our heads out of the 3d stuff long enough to go over it again. Most of the work we are currently doing is for a NSF project titled The Virtual Zooarchaeology of the Arctic, or VZAP for short. VZAP is funded by grants from the National Science Foundation (ARC-0808933, ARC-1023321).The whole thing is an attempt to create the most complete and comprehensive osteological comparative collection anywhere, but for the entire thing to be completely virtual. We have fish, birds, and mammals all together in one database. It's currently designed to be the ultimate tool for faunal analysts, but the interface they want leaves most normal people totally confused. Our code monkeys here at Idaho State University are creating a interface for non-experts in faunal materials (meaning it's made for the general public, not the bone people) but that isn't quite public yet. You can go play with the database here if you want to:-)

    And since Nick forgot to post this information with the images above, and we are supposed to do so, I figured I could do so here and not get in too much trouble :-) The second Orca we scanned (nicknamed Krozof after the island where he washed ashore) was recovered, processed, and scanned under NOAA Fisheries MMHSRP Permit 932-1905.
    Last edited by schlrobe; 05-11-12 at 08:30 AM.

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    Default IVL Sketchbook

    As a continuation of my introductory post, I will start adding images to this thread of past and present work conducted at the IVL. I hope you enjoy them. Once again I am always open to share tricks, receive critiques, suggestions, etc. So chime in and let me know what you think.

    These particular images were created as mockups for various posters and other visual media. A few were created for an art walk we participated in last year spotlighting local artists.

    thanks for looking!

    Cheers!!


    These are all rendered to scale. I have versions of this where each skull is labeled with their common and scientific names if anyone is interested i will post one of those too. We use photos of the actual objects to project our texture maps so variation or inconsitancies in the color information reflects the tones of the actual items represented. We rendered these with a wet look to exagerate morphology which warmed up the colors significantly but it was a tradeoff that we were willing to make.


    Bird skulls from northern latitudes.


    The same bird skulls rendered together with a skull from a teaching collection (hence the line around the cranium). This is my current desktop wallpaper and hopefully soon to be on a shirt.







    These three are manipulations we did with some CT scans of a black bear and a walrus. There is lots of good stuff hidden beneath the surface in CT scan data and we wanted to see it. So with much masking and a little patience we were able to peel back the layers and expose the inner workings...I love doing this kind of stuff.

    More to come.


    Thanks for looking!

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    Thanks for the follow up Rob. Devil is in the details

    Cheers!

    Nick

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    Bravo, skull heaven
    ton of work there
    Last edited by Dman3d; 05-10-12 at 10:54 AM.
    Dustin
    .:|Sketch Book |:.



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    incredible hard work
    Sorry if my english is no bueno
    Mi Sketchbook

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    brilliant use for ZBrush... top row, and get on with it!!!

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    Very cool stuff. What kind of scanning hardware and software was used? Was it all CT scan data or were other scanning procedures used?

    It'd be cool to print some of those on a 3D printer. I'm located in Utah I might have to give you a visit up there sometime.

    I do a lot of work with scanning and 3d printing.

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    Really cool, thanks for posting these. Working on a lion skeleton atm and plan to do more skulls, so this was great timing!

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