Very nice stuff as usual !
i'm jalous![]()
Very nice stuff as usual !
i'm jalous![]()
Cool work dude. How did you do the lights on it? Just a lil' post work in Ps or did you use a different rendering engine than BPR? (V-Ray, Keyshot, etc?)
We need to start a formal petition to bug pixologic to create/include "Emissive Materials", "Caustics", and perhaps a "Particle Generation" system of some kind. Add those last 3 features to Zbrush/it's BPR rendering engine and ZB would DOMINATE! Just my two cents. :P
Just... WOW, amazing works dude!![]()
Freelance 3D ArtistCargocollectiveVimeo
Awesome work!
Bryan Wynia
Lead Character Artist at Tripwire Interactive
Crazy work!!! love it!
Best regards mutte
My ZBC sketchbook / Z4beta thread
My ARTSTATION
BLOGSPOT
freelance cg sculptor/creature designer
That's crazy you would suggest this. I for years always ask fellow artist how they got a certain glow or how they made certain lights emit etc but, the answer usually is always post work in Photoshop. I could not agree more with you on everything you state... that would be very AWSOME if in release 5 they would include the elements you mention.
Last edited by Dragon; 09-11-12 at 04:33 PM.
http://dragondragon.deviantart.com/
"The belief that there is only one truth, and that oneself is in possession of it, is the root of all evil in the world".
Max Born, Born 1882, German physicist and mathematician- Instrumental in the development of Quantum Mechanics.
O/MI - Thx man - much appreciated![]()
stefanobernardi - Thx will do something soon - will keep you posted
nickz - Thx dude too cool of you
sleepfight - Thx bro ..glad you like
VampireDghost - Thx
pappete - Thx man
KPtoons - Thx bro and vice versa
-Storm- Thx bro
Freewaldo - Glad you likin
ced66 - Thx
M-Wicz - thx man much appreciated
Bryan Wynia - Thx Brian
Mutte - thx buddy
Dragon - yup PS for glows
Daniel@lion-arts.com - yeah would be cool and sure the guys at pixologic will add as much feedback to next version as possible ... I would like to see a store mask function.... the glows are done in PS with a dab of the dodge brush but I try get close in ZB first - as image shows below by using the FlatSketch01 matcap in emissive areas .... these where screen grabs, dirty and really ruff, I just used glows and colours to break up the mesh for visual land marks to help me while I design
Later
FOo
Last edited by - FoOD -; 09-11-12 at 06:33 PM.
Thanks man! (See! Pixologic crew!! I TOLD YOU [*cough!* Paul Ga *cough* boury *cough!*] people WANT the 3, final crowning jewels of modeling/rendering baby! Emissive Mats for use with Standard materials, Caustics for accurate light thru transparencies etc, and a Particle system for clouds, smoke, fire, water, etc.) Yeah, it's really about time they implement these in ZB already!Practically every other 3D package has them (since they'll be options to be turned on or off it won't make ZB any less useable on less powerful systems, since I know that's a huge selling/marketing point and an overall great feature of ZB -Millions of polys running on a relatively weak system is no sweat for ZB.)
My sketchbook -Please, leave some feedback. Critiques more than welcome.
amazing concept man!
Daniel@lion-arts.com -- Zbrush releases are always impressive and at least for me its the most refined sculpting tool on the market and that is what I mostly use it for............. yes its built with a lot of artists suggestions in mind.
Stefanos_Petras - Thx man - yup would help my workflow plenty
davidness - Thx dude glad you like
Some recent works - Monsantos Failures
Addition to Monsantos classified GM foods fails .. chicken tonight :]
and Ant meat dude .....
Later
Foo
Last edited by - FoOD -; 10-25-12 at 02:47 PM.
haha that chicken looks deadly! cool sculpt!
that chicken is not hormone free or grain fed :P
Hah! I love the chicken. I have a coop full of hens in my backyard, and have had a few that could have posed for you. Simply evil.
Nice work and render.
Haha, chicken is awesome!![]()