1. #91

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    What viewer? I just get a message about not being able to view WebGL.

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    Quote Originally Posted by Pixolshaper View Post
    What viewer? I just get a message about not being able to view WebGL.
    Check this website http://p3d.in/ if it has any answers. It basically just show your model in 3D so you move it around alot.

  3. #93

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    Went to the website and followed the link for my issue.

    Have to download something called webkit and then use the terminal and execute a command.

    ain't worth it for something that "needs no plugins"

    sheesh, I can live w/o this grief.

    Nice itty-bitty thumbnail of bats in any case.
    --
    Edit -- for peeps using Apple's Safari and OS X 10.6.x and higher, go to preferences, turn on the Develop menu. Then go to that menu and select "Enable Web GL"

    Then reload the page. Badabing! The 3D thingamabob is working as advertised.

    Much joy now.
    --

    I really like the folds and look of Bat's cape, it seems a bit too thick to me. A cloth that thick wouldn't have folds like your model.
    Last edited by Pixolshaper; 03-18-12 at 01:28 PM. Reason: new info

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    great batman sculpt! ...and nice viewer.
    i love both!

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    Thanks Pixolshaper. Actually on my portfolio site I change the cape to be thinner so I must have used an older model of my batman to try out the 3D viewer.

    SoM80 Thanks!

    Almost done with my mecha guy. Going to add some small wings for his space adventures and a nice gun to carry.

    Last edited by davidness; 04-04-12 at 01:08 AM.

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    Very clean sculpt! Very nice model!

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    very nice hard body sculpting!

    one thing i am concern tho, is that the waist area don't seem to be able to bent or twist without deforming the hard surface. You may want to take another look at that area if you want a functional model. It's a great work nontheless
    http://www.facebook.com/#!/carson.yuen

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    SolidSnakexxx: Thanks man!

    Piggy: Thanks! Yeah still WIP there. Been carving the waist area last night and adding some wings. After I've done the gun I will look all over it again.

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    just played with some fur to cool myself down from a bit of lost work. I should do more of these soon!

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Wolfman.jpg 
Views:	44 
Size:	466.4 KB 
ID:	302684  
    Last edited by davidness; 04-11-12 at 01:21 AM.

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    Wow, really top notch work in here !

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    Don't you just hate it when you lose work. That is what I look like when it happens to me.Anyone who does a wolfman is ok in my book.

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    Thanks Santis!

    monstermaker: Yep I definitely felt the rage this morning..haha Going to do a fresh install of zbrush tonight cause lately it has been happening quite alot.

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    Sketch from this morning plus a timelapse video of the whole thing.




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    Hi ZFriends!

    I just had a really good time presenting new features of zbrush last Thursday. Hopefully I can get some video from it.
    Anyway here is what I had showed them in the presentation. Going to finish the gun soon for his beauty shot.


    Last edited by davidness; 04-21-12 at 02:28 PM.

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    Really great sketchbook David, love your newest model! Great HardSurface Model and the MechSuit is looking great aswell!
    I am also digging his clean and nice topology, very well executed mate! The render in the lowpoly version turned out nice aswell!
    Definently keep up the hard work and have fun sculpting!
    Cheers,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
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    http://kennycarmody-art.blogspot.de/



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