1. #61
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    Default Just what I needed!

    Quote Originally Posted by marcus_civis View Post
    If you find the default 'Fit Mesh' function leaves your models a little larger than you'd like then you could try this macro. Save the file to the ZStartup/Macros/Misc folder and either restart ZBrush or press Macro>Reload all Macros. There will be a new 'Fit Mesh' button in the Macro>Misc menu. Give the button a hotkey for ease of use.

    Download: Attachment 275679
    Thank you!

  2. #62
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    Default

    I was wondering if the Turntable plus works for ZB4r2. I tried it and it didn't work for me, is it just me? If not I know your a busy person but was wonderin when it might be working for the zb4r2. I was wonderin also if it will work on a mac? I love this plugin and use it a lot and plannin to use it even more now. Thanks for all the cool plugs over the years.

  3. #63
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    Default Export All BPR passes (updated for 4R2b Jan 25 2012)

    This plugin provides a single button for exporting all the BPR Render passes.

    To install, download the attached file to your Desktop and unzip. Place the ExportBPRpasses.ZSC in your ZBrush 4R2/ZStartup/ZPlugs folder. Restart ZBrush and there will be a new Export All BPR Passes button in the Render>BPR RenderPass menu.

    After doing a BPR render press the button to export all maps. You will be asked for a file name - this will become the prefix for the files which will then have _Shaded, _Depth, _Mask and so on added to them.

    Note that if you alter the BPR Render options there may still be a map exported. For example, if you turn off Shadows after doing a render with shadows on, there will be still be an image associated with the passes icon and this will be exported again.

    Existing files will not be overwritten. If there is already a file of the same name then digits will be added: Rhino_Depth.psd, Rhino_Depth001.psd, etc.

    ZBrush 4R2 download here: ExportBPRpasses.zip


    ZBrush 4R2b version download here: ExportBPRpasses4R2b.zip
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  4. #64
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    Default

    Quote Originally Posted by marcus_civis View Post
    This plugin provides a single button for exporting all the BPR Render passes. ...
    Thank you Marcus,

    this sounds like a very useful timesaver and workflow enhancement!

    Kind regards,
    Tom
    Last edited by Phönix; 11-08-11 at 10:58 AM.

  5. #65
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    Default

    Thanks guys for the kind words.

    Seavannah,

    I have updated the beta version of Turntable Plus for ZBrush 4R2. See here.

  6. #66
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    Thumbs up

    Thank you thank you and thank you again marcus_civis. I really appreciate the many plugs/scripts/macros you make. They all make my life with zb much more easier and these new or updated ones are the best and major time savers! Thank you for getting back to me I know you are busy and disregard my last PM, I should of came onto your thread before writing it lol I didn't think this present would come so quickly lol should of known . You are awesome! Thanks marcus_civis for always updating and fixing these, too, for free. My goodness I feel like I did when we first got zb4 and zb4r2 wickedly wonderful. Love the Export All BPR Passes one too and thank you again for all of them I use your stuff on a daily basis while on zb. You take care and happy zbrushing!

  7. #67
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    Default

    Hello, I've installed the plugin for ZB4r2b (just released) but it doesn't seem to work; the button is there but it says there are no render passes to save (although I just made a BPR and the passes are really there). Is the plugin only compatible with ZB4r2?

    And if I may: How are those plugins made? I mean obviously they're not just text files. Are those compiled? And if so, how? Thanks...

  8. #68
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    Default

    seith,

    I've just updated the Export BPR Render Passes plugin posted above. Use that version and all should be well.

    Plugins are made using the ZScripting language (written as a text file) and are automatically compiled by ZBrush into a ZSC file when you load the text file. You can find out all about ZScripting here:
    http://www.pixologic.com/docs/index.php/ZScripting

  9. #69
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    Default

    Thank you very much Marcus, it works like a charm!

    In fact it's so basic (in the sense of "fundamental") and useful I can't even understand how that function isn't included in the program by default.

  10. #70
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    Default polyframe without wireframe

    Is it possible to have polyframe without the wireframe, just the color of the groups? Maybe a zscript? This would make highpoly mesh (like dynamesh) with polygroups on easier to view.

    edit: polypaint from polygroups works, just curious if this would be possible.
    Last edited by zbc_fjg; 02-01-12 at 11:04 AM. Reason: update

  11. #71
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    Default

    Quote Originally Posted by zbc_fjg View Post
    Is it possible to have polyframe without the wireframe, just the color of the groups? Maybe a zscript? This would make highpoly mesh (like dynamesh) with polygroups on easier to view.

    edit: polypaint from polygroups works, just curious if this would be possible.

    Just set Preferences>Draw>PFrame to 0.

  12. #72
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    Default

    I installed TurntablePlus into ZBrush 4r2 with the ZBrush4r2 version but it isn't showing up in my Zplugins directory or any other menu...?
    ______________________________________________
    specimen12 - alien creature
    ______________________________________________

  13. #73
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    Default

    Quote Originally Posted by dragotron View Post
    I installed TurntablePlus into ZBrush 4r2 with the ZBrush4r2 version but it isn't showing up in my Zplugins directory or any other menu...?
    Turntable Plus should show up in the Movie palette. If it is not there then you haven't installed correctly. However, if you are using 4R2b then some functions may not work correctly as I need to check over and update the plugin...

  14. #74

  15. #75
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    Default

    Is there any plugin that will retain obj grouping and material groups coming into zbrush, and then exporting it back out?

    Currently you can import and have material groups converted to polygroups, but rigging grouping is lost. Also when you export, poly groups are converted to obj rigging groups. 8/

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