HI all, I was working hard in this project. Learning a little bit and super fascinated with zbrush flexibility. I was severals problems with displacements map in z3.5 but NO ONE with z4. I used cinema for basic mesh (head) and visor, zbrush for details and 3dmax vray for rendering. Vray procedurals for the metals and leather. Sss2 for the skin. 3 vray lights in a dome with hdri.
Hope you like. Critics are wellcome.
Here are some pics of the evolution