its been a while. I bit back I purchased an Asus ep121 , It is a really good zbrush concepting machine as it can handle around a million polys and many subtools, you do have to change the way you work a bit (virtual keyboard) but it is a small price to pay to be able to sculpt on the move, All these works were done on the tablet except the snowboarder which is an old model but finally finished it, I will post more works as I find them, so many nearly finished sculpts that need polishing.
Cutlass - zbrush render
concept based on Haro from gundam zbrush model render vray
Had some fun scupting weapons in zb, these are all done in zb, shaddow box was used for the logo thats imprinted and cut out everywhere,lots of clipping brushes and dam standard and MTB's awesome cut A brush, and alot of mask and inflate to define different sections comments and crits always welcome
here is a vray render of the cutlass and the female model that is on the cutlass that I have been working on, the body still has a way to go, boobs are too large and gravity defying atm and i need to fix up the hands a bit, they are looking a bit to gnarled for the rest of her. comments and critisims welcome
managed to fit in some time to update female sculpt, loving fibre mesh, really great to work with, I am occasionally getting single strands exploding to really large sizes when using the smooth brush, anyone know the cause of this? any way, c&c always welcome. also, are there any good threads on using fibre mesh with transpose? struggling to find info
@ rwilliamr thanks, i really need to put that in a propper scene
Have been having playing with more non character stuff, thought I would do a chesterfield lounge, initial base mesh was done in max, but that was only really to have a grid to line the buttons up with, the rest was inflate, clay tubes for the seams between the buttons, lots of clipping brush and mech cut A (great brush mtb!), need to fix up the studs in this but thats it. Comments and crits always welcome
@rwilliamr and KC-Production thanks for the kind words.
here is a composit of where i am going with all the elements i have been playing with. I didn't initally intend for this image to be this way (its a bit of a mash up of an old J.Scott Campbell iamge), was just making bits for fun and wanted to play with fibre mesh zbrush render, think i might go all the way and texture and make a scene out of this. Comments and Crits welcome
finally got around to texturing the chesterfield, all polypaint, only ps work was to combine displacement map over the top of the finished colour, Got to try the noise maker plug on this one, was pretty impressive and easy to use. Comments and Crits welcome.
here is the couch in vray, the grammaphone, curtain and light are stock models, just testing composition and lighting. will make my own models for the rest of the scene eventually, will be more victorian to compliment the couch and the damask