Thanks. I'm trying to find the right mix between "attractive" and "weird/alien" for them. I think this is always a nice challenge when designing not just ferocious (male) monsters, but their female counterparts.
Originally Posted by SeanJM
Working on the legs some more.
Got a hangover from clubbing last night, so its a bit slow right now...*cringe*
Thanks. Thats some interesting insight in the inner workings of the software.
I'll look for these more carefully in future sculpts.
There should be some sort of alert when the "integrity" of the sculpt
mesh is in danger or already damaged.
I also encounter often mesh errors like this, when suddenly some
"internal" overlapping geometry at the symmetry axis appears. It
seems, as if the mesh has been inverted or something. Its weird, that
this is even possible, when I'm generally just sculpting on the outside? I
think it happens when I pull geometry towards the symmetry line. I can't
even smooth it away or something as it does not react to the smooth
Last edited by xenoforge; 01-09-11 at 03:51 PM.
Xenoforge, on your symmetry line fix, try spot reducing to as low as pos.in the area then smooth, that sould work. (good tip on cntrl-D I was making a new sphere,so as to select my other gobal objects ) oh & try to stay away from to much inflating its bad for over lay topology. by the way exc. work--
Last edited by Anthony44; 01-09-11 at 09:21 PM.
Hi Anthony44, thanks for feedback.
I have used a combination of
-Inflate (Inverse ON)
-Smooth (Inverse ON)
This seemed to to the trick. Far from perfect, but its a start.
some amazing new work from your side, the alien female is a beauty in her own way
Thanks, its really a good app to simply put Ideas normally put
on paper suddenly in 3D. Its really like drawing. I hope Pixologic
do something good with it.
This was a head sculpt at first, but I decided to give him a full body.
Still Work in Progress.
Do it! It's fun. Rewarding, and gets your mind going.
Originally Posted by 3dioot