Thanks. I'm trying to find the right mix between "attractive" and "weird/alien" for them. I think this is always a nice challenge when designing not just ferocious (male) monsters, but their female counterparts.Originally Posted by SeanJM
Thanks. I'm trying to find the right mix between "attractive" and "weird/alien" for them. I think this is always a nice challenge when designing not just ferocious (male) monsters, but their female counterparts.Originally Posted by SeanJM
Man this thread is just full of goodness.
Just browsed it from beginning to end and its all varied, with sketches and explanations in between. Keep it up!
I dont know if you have solved the issues you were having with sculptris creating bad topology but, if you haven't yet, its pretty easy to avoid from happening.
What can happen every once in a while is that sculptris creates some overlapping faces on an otherwise (relatively) flat area. When this happens its usually just a small area of maybe 3-6 faces which are just really close to eachother, and folded on top of eachother. This clearly shows as a shading artifact. A small black spot.
If you fix these the moment you see them you will avoid a lot of drama later on. Also they are really easy to fix if you tackle them right away. Just a lick with the smooth and reduce brush and your done. It has become so much second nature to me that i dont even think about it anymore when i sculpt
Here is a small graphic to show the procedure. I hope its clearly visible in the screenshots.
3dioot
PS
Among many the many sculpts you made i really like the grashopper head.![]()
Last edited by 3dioot; 01-09-11 at 04:38 AM.
@3dioot:
Thanks. Thats some interesting insight in the inner workings of the software.
I'll look for these more carefully in future sculpts.
There should be some sort of alert when the "integrity" of the sculpt
mesh is in danger or already damaged.
I also encounter often mesh errors like this, when suddenly some
"internal" overlapping geometry at the symmetry axis appears. It
seems, as if the mesh has been inverted or something. Its weird, that
this is even possible, when I'm generally just sculpting on the outside? I
think it happens when I pull geometry towards the symmetry line. I can't
even smooth it away or something as it does not react to the smooth
brush anymore.
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Last edited by xenoforge; 01-09-11 at 03:51 PM.
Xenoforge, on your symmetry line fix, try spot reducing to as low as pos.in the area then smooth, that sould work. (good tip on cntrl-D I was making a new sphere,so as to select my other gobal objects ) oh & try to stay away from to much inflating its bad for over lay topology. by the way exc. work--![]()
Last edited by Anthony44; 01-09-11 at 09:21 PM.
some amazing new work from your side, the alien female is a beauty in her own way![]()
Thanks, its really a good app to simply put Ideas normally put
on paper suddenly in 3D. Its really like drawing. I hope Pixologic
do something good with it.
Loving the baal sculpt man!
Your thread is full of monters and crazy stuff. I really should take this as inspiration to create a monster myself every once in a while.
Keep it up!![]()
Do it! It's fun. Rewarding, and gets your mind going.Originally Posted by 3dioot
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