This started as a late Friday Night "doodle".
I first drew a bunch of random planes with the spraybrush stroke and used the MRGBZ tool to capture the alpha. I used the resulting alpha to deform a plane. I placed the plane on the canvas using global perspective which is done by holding down "Shift" while pressing the "Persp" button in the draw pallette.
I used the double shader material to create the noisy material for the buildings. The second layer of noise was used to hopefully simulate the kind of caustics caused by the light being distorted by the water.
The bubbles were also done with the spraybrush stroke and were made transparent by using Pixolator's "Transparency and Shadows" technique using the clone brush as shown in this thread: http://www.pixolator.com/zbc-bin/ult...c&f=1&t=000142
You can get a more intense "depth of field" effect by adjusting the size and blur sliders in the Antialsing Section of the Render Pallette.
This started out as a doodle, but I liked the way it turned out so I'll probably work on a larger size image later on, in addition to adding additional details such as more windows, fish, etc.
As always 121 welcome.
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November 09, 2002 Message edited by: WingedOne
November 09, 2002 Message edited by: WingedOne


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