1. #1
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    Default SeanJM's Sketches

    And these were all done in a couple of hours. Can't wait till there's an easy way to kit bash / retopo (like 3D coats auto retopo) -- :-)
    monkey_man.jpg
    devil_sketch_2.jpg
    vulcan.jpg
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    Last edited by SeanJM; 08-28-10 at 07:23 PM.

  2. #2
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    Default My Materials

    And Material Share!
    SeanJM_Bruised.jpg

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    Last edited by SeanJM; 08-31-10 at 10:27 AM.

  3. #3

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    NIce models. Wicked powerful thanks for the materials im gonna check em out immediately

  4. #4
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    I really like the muscular detail in your sculpts! Great work all round!

    Thank you for the materials too! Very handy! :-)

  5. #5
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    Quote Originally Posted by dont eat that!! it's gross
    NIce models. Wicked powerful thanks for the materials im gonna check em out immediately
    Thanks, no problem, I like sharing--it helps everyone out.
    Quote Originally Posted by Transdimensional
    I really like the muscular detail in your sculpts! Great work all round!

    Thank you for the materials too! Very handy! :-)
    Muscles are fun. :-D, thank you. And your welcome for the materials too.

    And another Sculpt.
    high_nose_head.jpg

    *hopes for higher poly counts*
    Last edited by SeanJM; 08-29-10 at 09:02 AM.

  6. #6
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    It needs just a little smoothing under its collar bone but overall well done
    They say time is the fire in which we burn. Quick! Someone get a fire extinguisher!

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    bellow and at the collar bone. :-), I'll polish it up a bit.

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    high_nose_head.jpg
    There, :-D

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    Default V

    Preview.jpg
    This is a variation on my baseman mesh to work with Sculptris.
    Attached is the zip.
    Attached Files Attached Files

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    More of WIP -- but I will post the start here, since it's still pretty raw.
    This uses the Baseman mesh as a base.
    Laurian.jpg

  11. #11
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    what did you make the base in. how many polys is it

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    Blender is where I modeled it. Total Poly count: 6456 Tris. :-)

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    thats a good count, considering you have fingers and toes. Ive imported them from four to six thousand. but I was using max. the polygon distribution isnt bad

  14. #14
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    For other sculpting apps, I made another basemesh, it's basically the same mesh, in Quads with a face:
    http://www.seanjmacisaac.com/T7D/Bas...eman%201.8.zip

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    Cant believe i didnt check this thread before now, Great sculpts mate

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