Did this one evening playing around with the app and just seeing what it can do. Rendered with Maya, with an SSS pass and a diffuse+spec overlayed.
Fun times, I like how streamlined everything is, might try to get my gf to do some modeling. Unlike zbrush there are very few technical steps and few opportunities to break the model anywhere during the process. Importing objs seems to crash the app a lot though seems like it dislikes any surface that isn't fully enclosed. Very impressive for a 1-man job though, I'll probably keep using it for doodling quick ideas and such. Being able to sculpt without needing a base mesh first and not having to worry about subdivisions means creativity doesn't get stunted with all the technical steps.