1. #106
    New Member User Gallery
    Join Date
    Aug 2010
    Posts
    9

    Default

    Fa un po' strano parlare con un italiano in inglese...
    Che software mi consigli? Potrei iniziare con sculptris? C'è qualche guida, tutorial o inizio così a caso?
    Grazie

    PS: i robot (per esempio quello polizei) li hai disegnati utilizzando soltanto sculptris?
    «Non tutti coloro che vagano si sono persi» (John R. R. Tolkien)

  2. #107
    Senior Member User Gallery
    Join Date
    May 2005
    Location
    Athens, Greece
    Posts
    120

    Default

    Quote Originally Posted by piz
    Hi BilboBaggins, my advices are these:

    a) Focus your work more on Artistical Value than technical... Tecnniques are important but are quickly obsolete... Fantasy and Heart are very important.

    b) Try to follow not to many tools for work... learn well only few softs. It's a waste of time learn all... not deeply.

    c) Find Artists (digital or not isn't important...) communicative, clever and interesting for you... and try to understand their mood and how them work.

    and d) See movie, books, real life things... with a more "sensible" way....

    I hope this is useful for you... for me is, too! (mi sento un pò Yoda! Ah ah!)

    Ciao!

    Great advices Piz

  3. #108
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    Rapallo - Italy
    Posts
    2,133

    Default

    BilboBaggins - <Qui tutti ci si parla in Inglese perchè così ci si capisce tutti. Non è giusto non fare fruire in maniera comprensibile ai Colleghi degli altri Paesi quanto viene detto...> All is made with Sculptris too! Tnx Dr Petters for this Great Soft! Also you can add Blender to your Arsenal... it's powerful, complete and.... Free! Cmq... Ciao!

    Mr.T - Tnx! I hope it's helpful...

  4. #109
    New Member User Gallery
    Join Date
    Aug 2010
    Posts
    9

    Default

    I found blender very difficult to learn, and unfortunatly I haven't got so much time to spend on learning it... so I think I'll try to do something with sculptris, and if I have some questions I'll ask you (you all). Thanks
    Ciao
    «Non tutti coloro che vagano si sono persi» (John R. R. Tolkien)

  5. #110
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    Rapallo - Italy
    Posts
    2,133

    Default

    Hi Guys! Just a Military Doodle... I hope you like it.

    Marine 01.jpg

    Marine 02.jpg

    I added a Blender Test:

    Marine_blender_01.jpg

    See you later!
    Last edited by piz; 10-17-10 at 02:11 PM.

  6. #111
    Senior Member User Gallery
    Join Date
    Aug 2010
    Location
    Renfrew Ontario Canada
    Age
    56
    Posts
    247

    Cool

    The blender test is nasty good!

    Question: Which knob deflates our intergalactic traveler? Is it the one next to his cigarette lighter which is adjacent to the usb port for his iPod? Oh I almost forgot which knob is the speed dial for Tristar Traveller Assistance in case he does deflate his suit by accident? Hopefully he won't confuse it with the one directly below that inflates his travel "snuggle companion" ... that could be embarrassing.
    Last edited by celtic3d; 10-17-10 at 08:51 PM. Reason: I need to retire sooner than later! Can anyone help me with that?

  7. #112
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    Rapallo - Italy
    Posts
    2,133

    Default

    Thanks celtic3d

    Ah ah! I should change the name of this thread... "Piz Happy Knobbing" instead "Piz Happy Doodling"!

    Also I don't know how is possible to put on this kind of suit... but, it's not important for now...!

    Ciao!
    Last edited by piz; 10-17-10 at 10:33 PM.

  8. #113

    Default

    Hey Piz good work! It's too much puccioso (sorry dunno how to transalte in
    english anyway is something like cute) to be a military doodle
    Anyway how many tris it is?
    You used just tris or bump too?
    Lovely work

  9. #114
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    Rapallo - Italy
    Posts
    2,133

    Default

    Ah ah!

    Tnx Mattakkione...!
    You don't know but he has a very Powerful Arsenal in his suite...
    Only well hidden...:!

    This guy is made of 606589 tris... A record for me.
    No bump.

    Ciao!

  10. #115

    Default

    Very low tris count...i expected a lot more.
    I envy you.....you have mastered the art of "flatting"
    I bet he is hiding the long arm of the law

  11. #116
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    Rapallo - Italy
    Posts
    2,133

    Default

    Hi Guys!

    A new experiment... Yes, this time with help of a base mesh. I hope isn't too deplorable... ah ah!

    Blatta.jpg

    A presto!

  12. #117
    Senior Member User Gallery
    Join Date
    Feb 2004
    Location
    Florida
    Age
    56
    Posts
    1,401

    Default

    Hah this last one is fun. It s almost like a grasshopper robot
    They say time is the fire in which we burn. Quick! Someone get a fire extinguisher!

  13. #118
    New Member User Gallery
    Join Date
    Oct 2010
    Location
    New York,N.Y.
    Posts
    29

    Default very nice doodles

    Hi! Piz, very nice renders.I'm new to the forums and sculptris(blenderhead),but I am begining to love sculptris!Cool blender test scene(military doodle),may I ask;

    1.When you import objects into blender (military doodle=606589 tris),do you use blender to convert your mesh from tris into quads and do you decimate your subject?

    2.Did you use blenders compositer for the blend test?(looks like you use blur,sharpen edges,etc. nodes in blender,very cool fx!)

    Cool Renders,Piz!

    (Blender Quick Tip: infinite plane:shadows cast as alphas _1.select your plane,scale to whatever size you want,2. (2.49b)in the materials panel,under the shaders tab click on onlyshad(render shadows as alphas)button,and make sure shadows button is also selected. ( 2.5) goto properties window,under the shadows tab click on the shadowonly box,make sure receive box is also check.
    Last edited by nevbms; 10-23-10 at 09:13 AM.

  14. #119
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    Rapallo - Italy
    Posts
    2,133

    Default

    Hi Guys, Thanks!

    Tartan - Thankyou very much Mate! Eh eh! Yes, seems something just like an Insectotoid Dude!

    nevbms - Tnx, well... after the import I didn't modify nothing except smoothing of this guy. No decimate... Of course the Blender's compositor is very powerful but I did a simply action in Photoshop that allow me to give in one shot flou, a bit of sharpen and a bit of brightness/contrast touch...

    Thanks again!

  15. #120
    New Member User Gallery
    Join Date
    Oct 2010
    Location
    New York,N.Y.
    Posts
    29

    Default

    Very cool! Keep up the great work!

Page 8 of 14 FirstFirst ... 567891011 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •