1. #331
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    very cool Sleep

  2. #332
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    Default TecnoFlex Tutorial!

    Thanks for the replies!...I know I promised a tutorial a few months ago and I've finally had time to get things rolling.
    This is a gun concept I've worked up over the past few days...The other side of the pistol is blank and we will build it's
    components together over this week (want the design to be asymmetrical)....Tonight I'll start with blocking major forms
    for the concept and post video once I'm done..

    Now who else wanna f@%k wit Hollywood Court

  3. #333
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    zomg omg omg awesome stuff as awlays keep it up!
    sweetnesss can't wait for the tutorial

  4. #334
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    Awesome Hard Surface, Looking forward to your tutorials!

  5. #335
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    I'm supper excited to see this tutorial!!! Can't wait!

  6. #336
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    This looks like it'll be interesting. Subscribing
    Great craftmanship in the detailing.

  7. #337
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    Question

    Quote Originally Posted by sleepfight View Post
    Thanks for the replies!...I know I promised a tutorial a few months ago and I've finally had time to get things rolling.
    This is a gun concept I've worked up over the past few days...The other side of the pistol is blank and we will build it's
    components together over this week (want the design to be asymmetrical)....Tonight I'll start with blocking major forms
    for the concept and post video once I'm done..

    Good design, many details.
    I am very interested in one thing.
    1. Weapons quite detailed and I believe it to pieces. Each part of the object separately.
    2. If done for the game. How are you going to bake normal?

  8. #338
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    cool sleepfight ... really looking forward for the tuto

  9. #339
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    great work as usual !!
    " crits n comments always welcome ! "

    " im not half as dumb as i think you look !! "



  10. #340
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    awesome!! looking forward to seeing your tutorial!

  11. #341
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    cool thanks for doing this

  12. #342
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    Default

    Quote Originally Posted by ciei3 View Post
    Good design, many details.
    I am very interested in one thing.
    1. Weapons quite detailed and I believe it to pieces. Each part of the object separately.
    2. If done for the game. How are you going to bake normal?
    I believe qmesher might do it...You do have a great question...Once qmeshed you will loose a few details but once you render out your Hi rez textures its and easy job box modeling a usable mesh to fit the texture to...

  13. #343
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    Default Enter the Finn

    It's been a while..been so busy with work stuff...I'll try to FINALLY post some Technoflex stuff tonight...
    Did some messing around with the mannequins this morning and decided to turn it into some 2d work.
    Now who else wanna f@%k wit Hollywood Court

  14. #344
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    Woah that Finn is awesome. So different from your usual. Did you render the toon outline style in Zbrush? How did you do it?

  15. #345
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    very arty

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