1. #1
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    Default YAY! Paint crashes Sculptris

    I have a model with about 1.1million triangles. When I click paint, it crashes.
    I've tried reducing it, but it still crashes.
    Are there any good free solutions for paint/texturing that can open .obj files? If not, is there a free program to convert the .obj to something another free painting/texturing program can read?

  2. #2
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    Default

    Press Zero, Reduce all, Pres Zero, Turn on wire frame and search for and tiny clusters of very dense mesh, when you find them, remove with the reduce brush. It works best to turn Reduce strength to max, disable pressure sensitivity and "tap" the small area until it disappears.

  3. #3
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    Wish I could have responded earlier.

    That didn't seem to help me much. Reduce All dropped the triangles a little bit, but nothing was really changing with the brush. Even with strength maxed.

    Still crashes too.

  4. #4
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    It may be a graphics card issue! Mwahahahaha!

  5. #5
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    Default

    lol, wouldn't that be something!

    Nah, I'm pretty sure it's not due to weak hardware. My laptop isn't top of the line, but it's good.

  6. #6
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    Default

    There might be a bug with this version that crashes paint mode (or rather UV mapping/unwrapping) under a condition of high triangle count and "unfavorable" shapes. It won't help you solve the problem, but you could perhaps take some confidence in the fact that neither you nor your laptop are at fault. One possible work-around is to enable tight mapping, and/or use UV deformation mode to introduce corners and irregularities that will give rise to more seams and smaller texture patches.

  7. #7
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    Thanks for the information. Good to know it's not something I messed up.

  8. #8
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    What are those 'unfavorable' shapes? I have some very low polygon models that I wanted to import so I could use 3D paint on them and they crash just as hard as FatherChristmas's mega model.
    --
    TAZ

  9. #9
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    Default You might try this

    FC. I have the same prob. from time to time. Hit and miss the only thing I've had to get to work is incress the pollys to very high then save as a SC file then open it back up agin then reduce agin. But like I said its hit and miss? But the key I think is SC likes to work with its own in house pollys (also this may help retopo in Blender at Dr. petersons sight.( Michaelw ) Has a good example. ps. I just found it myself, it needs to be here 2
    Last edited by Anthony44; 12-09-10 at 11:29 AM.

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