1. #1
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    Default JC's Zbrushin to the Max

    This is a work I did earlier this year I believe. I've got other things cookin but dont have pics at work.

    Modeled and painted in Zbrush, rendered in Mental Ray. ALIENHIRESRENDER.jpg
    Last edited by SEGAHOLIC; 08-16-10 at 06:24 PM.

  2. #2
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    Here is a mech design I came up with toward the end of last year. This was all modeled,textured, and rendered in Zbrush. Pic-1.jpg
    Last edited by SEGAHOLIC; 08-16-10 at 05:20 PM.

  3. #3
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    I like the first one the most, nice job, very creepy.


  4. #4
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    This is an ing-ame model rendered in Max mental ray SSS. Tried to go for the gritty war anti hero.
    Front.jpg 34.jpg
    Last edited by SEGAHOLIC; 08-16-10 at 09:14 PM.

  5. #5
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    Good Stuff!
    64bit OS and 8GB of RAM again... lets make some shiz..

  6. #6
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    Thanks gents for the kind words. I've been shy about putting work on here with so much other talent but its about time.

  7. #7
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    Default Kenshirou WIP

    Hey guys this was something I worked on over the past 2 and a half weeks, its almost done but need to do some more detail texturing and finalize the shape I want. Any crits welcome.
    3-4Head.jpg Head.jpg FullBody.jpg

  8. #8
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    Default

    Couple more shots without the jacket.

    NoShirt.jpg back.jpg

  9. #9
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    Default Blind as a bat! WIP

    This is somethin i've been working on for the past hour Not sure where I'm goin with this.

    FaceLick.jpg

  10. #10
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    good work there buddy keep it going

  11. #11
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    Default

    Small Update
    FaceLick2.jpg
    Last edited by SEGAHOLIC; 08-25-10 at 01:18 AM.

  12. #12
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    Default You're already dead.

    Was watching some Hokuto no ken and started playing some more..You're already dead.
    dead.jpg

  13. #13
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    Nice ken !
    I dunno, but if you have reach some poly limit maybe try to retopo the model to clean the mesh.
    It can give you more freedom, to play with more details on the face and do smoother polypainting.
    My .2 North Stars
    Keep up the good work !
    Regards.

  14. #14
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    umxPrime@ :Thanks for the words of encouragement. I definitely am not out of mem with my models just not going for high frequency detail. I tried going for a more realistic approach to the detailing but it looked less and less like Ken. More than likely my lack of ability to bring out his likeness.

    @3xtigy: thanks dude, I will keep cranking away

  15. #15
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    Here is my reel for 2010 so far. Let me know what you think

    http://vimeo.com/9814627

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