looks good. i'm not sure what program you're using to render it with, but if you do a Grab Doc from the alpha section, you should get a pretty good displacement map too.
looks good. i'm not sure what program you're using to render it with, but if you do a Grab Doc from the alpha section, you should get a pretty good displacement map too.
Tyrone: Thanks! I used 3ds max 8 scanline renderer with a few omnis to simulate torchlight for that last texture.
Well, I finally made myself try Scott Spencer's skin technique and I really digged the results of the fake capillary system. However, the intensity of the effect rendered out pretty weak...![]()
Aslo, I have some runes I dont know what to do with, heh heh...
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As always, constructive crits are welcome.
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Playing with hair...
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Still trying to learn as I go, is she looking any better, or worse?![]()
At some point I'd like to get faster and more precise with my strokes - anatomy knowledge will surely help that. Bridgman, at the moment, is my main source of refference.
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I really like your work! Can you like me know what mat you used for the female head? Or is that a render?
Muchlove: Hello! Thank you for the comment. The female head is straight out of ZBrush (no rendering). I mainly use the basic gray materials that respond to lights (the bottom row of materials). You can change many values of these materials within the material > modifiers menu. These basic materials can be very powerful, as you can customize them to your liking.
A really quick sketch from last night. He's got sand in his beard, im sure.
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