1. #61
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Location
    GA, USA
    Age
    36
    Posts
    205

    Default

    Small update. Took a break from reading and tried to visualize some planes. Some shape adjustments too like the legs around the trochanter (oh yeah, I said it), and some arm masses.

    Im a "little" more comforable with faces so maybe that will go easier when I get there.

    If you can point out something I'd appreciate it - dont be scared - I dont bite.

    Thanks for checkin' me out.

    MFC2010_man_study10.jpg

  2. #62
    Senior Member Follow User Gallery
    Join Date
    Nov 2009
    Location
    Austin, Tx
    Posts
    206

    Default

    Let me start by saying do not google 'male center line'. Your model looks like he's falling back, or saying "who, me?". From the side view, the head should sit directly over the body, not rocked back. His neck is too short as well (or maybe his shoulders are hunched). My advice is to take a photo of yourself in a bathing suit from the front, back, and side. If you have strange proportions, use a friend. Drop those images into your scene and make it match. Once you get the overall proportions worked out, you can dig into the details.

    A good rule of thumb for the head is that the eyes go in the middle vertically, the bottom of the nose is in the middle of the line between the eyes and the chin. The mouth is in the middle between the bottom of the nose and the chin. Again, photo ref is critical. I included a shot I found on the internet and a side view of a model I built for an outfit project. My model isn't perfect, but it maybe illustrates the point. Based on the photo I found, I think your head is a little too small and the eyes too high up.

    Let me know if you have any questions.

    profile.jpg
    Last edited by ioster; 12-26-10 at 08:41 PM.

  3. #63

    Default

    Quote Originally Posted by Jouko
    If anyone can point out who's model that is, would be super because I couldn't find the original author for this.
    I am 99.9% sure that is a sculpture by Andrew Cawrse. He has some reference sculptures available for purchase at http://www.anatomytools.com or for a more direct link http://anatomytools.com/products/anatomy. I would highly recommend them for anyone looking for an excellent anatomy reference.
    www.nickstine.com
    nstine@nickstine.com

  4. #64
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Location
    GA, USA
    Age
    36
    Posts
    205

    Default

    nstine: Thank you kindly for the citation on that refference from Jouko.

    ioster: Dude - thanks for dropping by and slinging out some crits! I noticed a some of the balance issues last night on my own so cool of you to be on the same page, but I pushed some forms around more this morning with what you mentioned in mind - see if you agree.

    Started working on the forms of the head, along with more adjustments to the body. Made a new light rig to help myself check for little things I might miss - I'll share that setup.

    Hope he's looking better - thanks for any C&C!

    MFC2010_man_study11.jpg
    Attached Files Attached Files

  5. #65
    Senior Member Follow User Gallery
    Join Date
    Nov 2009
    Location
    Austin, Tx
    Posts
    206

    Default

    Np - side pose looks a little more natural. I'm not sure if you're working on skeletor, but you might not want to go full skull on this guy. I think you're better off sticking with the challenge of a regular anatomically accurate model.

    One thing that kind of jumps out at me is I think you may be sculpting what you think certain features look like without actually understanding whats happening with the muscle and bone that makes up the form. I know the impulse to kind of rough something in, but roughed in stuff ends up acting as a foundation for work later on, so it's important to keep it accurate. Specifically I'm talking about the pecs and the area where the legs meet the torso. You may want to avoid planar and flatten type brushes until you have the muscle flow figured out.

    I included a shot of the vitruvian man for reference. Take a look at the waist area.

    vitruvian.jpg

  6. #66
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Location
    GA, USA
    Age
    36
    Posts
    205

    Default

    ioster: Again, thank you kindly for the assistance. Attempted those fixes.

    Did some more chewing - skipping thoughout "Sculpting Human Anatomy" by Scott Spencer for refference. Worked more on certain masses, like the waist area and the flow of the arms. Also experimenting with dam standard as I learn about muscle forms.

    One day at a time.

    C&C always welcome.

    MFC2010_man_study12b.jpg

    MFC2010_man_study12.jpg

  7. #67
    Senior Member Follow User Gallery
    Join Date
    Nov 2009
    Location
    Austin, Tx
    Posts
    206

    Default

    Big improvement! Next thing I would look at are the knees and elbows.

  8. #68
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Location
    GA, USA
    Age
    36
    Posts
    205

    Default

    ioster: Awesome to hear - thanks! I didnt quite get to those areas in depth last night - I did tug the knees down a little as they were off a bit (8 heads). I cant tell if he's off balance again from the side.

    Went a little crazy - tried to pretty him up a bit in my attempt at venturing away from the exact look of my refference material. He's going to need a retopo soon.

    If you can point something out, or have the time to, be my guest.

    MFC2010_man_study13_preview.jpg

    MFC2010_man_study13b.jpg

    MFC2010_man_study13.jpg
    Last edited by Floydshayvious; 12-29-10 at 09:39 AM.

  9. #69
    Senior Member Follow User Gallery
    Join Date
    Nov 2009
    Location
    Austin, Tx
    Posts
    206

    Default

    General proportions look better, but the head is pretty lumpy. I think you can take it up another subd level and work it a bit more prior to retopo. You can use the clay brush to fill out some of the volumes to reduce that lumpiness, smoothing along the way.

  10. #70
    Senior Member Follow User Gallery
    Join Date
    Aug 2009
    Posts
    266

    Default

    Hey floyd long time no see buddy!
    I see you made some progress on anatomy.

    I agree with ioster about the head, it could be improved specially at the cheekbone and forehead area i think. The overall proportions of the body look pretty good but the side view of the legs is maybe a little bit out of shape.

    But hey great progress floyd, wish you a happy new year

  11. #71
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Location
    GA, USA
    Age
    36
    Posts
    205

    Default

    schiefer: What a nice suprise! Good to see you to dude, I miss your epicness around here heh heh. I happened to notice a few of your threads on Eat 3D not even two days ago and was happy to see you having fun over there (let alone turning a bunch of heads!). Thanks for the crits man, Im really trying to learn some stuff. Thanks again, and I'll work on him! Until next time, my friend.

    ioster: Yes! It was lumpy. Takes me a while to notice some things. Tried to fix that! Thanks for your continued help!

    ___

    Welp - nuff said really. Worked on de-lumping the head, and after I was bored with that I moved on, trying to push more in-depth forms - specifically the neck, shoulder, and upper arm regions. Still using "Sculpting Human Anatomy" by Scott Spencer for refference material - give or take some adjustments to make the study more personal.

    C&C always welcome - thanks for visiting!

    MFC2010_man_study14_preview.jpg

    MFC2010_man_study14.jpg

    MFC2010_man_study14b.jpg

    MFC2010_man_study14c.jpg

    MFC2010_man_study14d.jpg

  12. #72
    New Member Follow User Gallery
    Join Date
    May 2010
    Location
    Finland, Helsinki
    Age
    33
    Posts
    26

    Default

    Hi! Great progress and good thing that you bought yourself that reference book, those really make your life easier!

    I also think that the side profile of the leg is a bit off. And I don't know if that is suppose to be the scapula that draws that sharp line to trapezius, if so, then it's too up, it should go along the shoulder muscles because to that they are attatched.

    Jouko

  13. #73
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Location
    GA, USA
    Age
    36
    Posts
    205

    Default

    Jouko: Yes, it's been helping me a great deal, but it doesnt replace the crits I get here - such a great second perspective those are. Sure it gives you guys a break though! Oh - I tried to fix the scapula that lines the deltoid. You can see it a little bit in these.

    ___

    Ooookay. Little new years lull needs some breaking, so I chewwed on those arms some more - more so the forearm and elbow - or as I'm trying to beat in my head, the "olecranon process" (I know, I know). Those flexors and extensors combine to make some seriously confusing shapes, at least right now. Trying to get my feet wet with em'.

    Thanks for looking - hope y'all had a good one!

    MFC2010_man_study15.jpg
    Last edited by Floydshayvious; 01-05-11 at 04:41 PM.

  14. #74
    New Member Follow User Gallery
    Join Date
    May 2010
    Location
    Finland, Helsinki
    Age
    33
    Posts
    26

    Default

    Hey! Looking good!

    Especially that elbow area has some nice flow going on. I think you are starting to have a good start point (With the arm) to fine tune the direction that how skinny/ fat/ muscular the character will be. I always find that to be the most difficult part. You can quite quickly shape out the basic anatomy landmarks but the finalization part (Posing -if not rigged, what muscle has tension and what not, artistic style etc.) to really sell the piece for the audience, is the most time consuming part. Especially to have the feeling of mass.

    But for the shoulder/ chest muscles, you could try to "connect" them better to the body, now they are more like place holder (Or shoulder pads) of the overall shape and not quite attached to the underlying skeletal structure on the chest/ shoulder area. Or should I say to "blend" them to the skin. Of course if they're ment to be just a landmark at the moment, I would leave it as is and move on to the legs, that has some more work to do.

    By the way, for me the forearm and legs are always the most difficult part because of the long shapes of the muscles and how they kinda flows with a little twist around the bones. I never get them nice and clean, there's always some weird waves or bumps that makes them even more difficult to have some sort of "tension vs relax" feeling. I don't know if a tablet would help but with a mouse those has always been a hell for me..

    Jouko

  15. #75
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Location
    GA, USA
    Age
    36
    Posts
    205

    Default

    Jouko: You use a mouse? Dammmmnnnnn. I cant comment on that, lol. Thanks for the help man.

    Taking it slow here. Worked on the legs/knees, smoothed out the shoulder/arm transition, spot checked the silhouette, and tried to give him a more natural pose for the moment - just to see.

    C&C most welcome - thanks in advance for stopping by!

    MFC2011_man_study16.jpg

    MFC2011_man_study16b.jpg

    MFC2011_man_study16c.jpg

Page 5 of 8 FirstFirst ... 2345678 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •