Ok, I think I've figured out textures and colors, but I can't seem to figure out how to make 3D crevices, or raised areas from patterns. Southern's basketball is one example. How did he get the 3D texture on the ball? I'm sure it's a pattern, but the only way I've been able to create a similar effect is by using alpha selections to inflate or deflate the area. Alpha selections tend to pinch up at the axes on sphere though, which produces a less than desireable effect. Would this be where one would use the 3D copy feature? I have yet to use that feature, due to my lack of knowledge about it. Can anyone help me understand how to recreate a 3D texture on an object, like Soutehrn's basketball?![]()
Thanks.![]()


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Painting details in 3D
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