ZBrushCentral

Decimation Master - Information, Installation and FAQ

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With Decimation Master you will be able to easily reduce the polygon count of your models in a very efficient way while keeping all their sculpted details. This solution is one of the fastest available and is able to optimize your high polycount models from ZBrush, allowing you to export them to your other 3D software packages.

Sculpt your model with ZBrush, add all your small details and push your artistic skills, then optimize your ZTool. Export it to your favorite 3D package which will now be able to open your sculpting to create specific textures like Normal Maps or Ambient Occlusion maps by baking the high resolution mesh information on a low resolution mesh.

Another use is to export your model for a Rapid Prototyping process (3D printing) and bring your virtual art to a real object but also displaying your model in a real-time viewer such as PDF 3D. The possibilities are infinite!

Main features

  • High quality optimization with accuracy details.
  • Two different optimizations for a better control of the result.
  • Optimization based on the polypainting information
  • Support of Masks for details protection.
  • Border protections.
  • Support of the symmetry and partial symmetry.
  • Optimization of your UVs for exporting models for 3D Color printing
Extras
  • Export all SubTool as one OBJ file
  • Clone all SubTools

[attach=208291]Compare DM Small[/attach]
Click to enlarge - Model Courtesy of Epic Games

***8220;I’ve really enjoyed working with the Pixologic team during the development of Decimation Master. The results are very clean, and the plug-in makes the process of getting models from ZBrush back into 3ds Max as painless as possible. I love the ability to process all SubTools at once, and then dump them all out into a single .obj file. Decimation Master is now an integral part our pipeline because it saves a lot of time, and allows us to process an insane amount of detail at a fraction of the original poly count.***8221;
Shane Caudle, Technical Art Director, Epic Games

I have been decimating everything today and taking it all into Mental Ray for renders, HOLY CRAP!!!
What a time saver!!! The masking rocks as well! I will most likely be using it this week for some 3D prints. I have only scratched the surface but this is going to be one of my favorites!!!
Scott Patton - Lead Character Designer, Legacy Effects

“The Decimation Master plugin for ZBrush not only helped speed up production time, its results were of a consistently higher final output quality. The ability to mask areas and preserve resolution after decimation is nothing short of incredible!”
Brandon Fayette - Lead Artist, Bad Robot Productions

“If ZBrush is a rock factory, Decimation Master is the catapult: 2.000.000 points down to 100.000 without noticeable difference***8230; You really have to press the wireframe button to believe it!”

“It was definitively the missing plugin in our previous production pipeline for Tom Clancy***8217;s Ghost Recon Advance Warfighter; using Decimation Master now greatly improves quality and efficiency for our next games.”
Vincent Delassus - Art Technical Director, Ubisoft Paris

“This works beautifully - the on-the-fly ability to adjust quality level works great and the resulting fidelity preservation is unbelievable! The Decimation Master is better than any reduction tool we’ve seen available with regard to details and speed; it grants the ability to efficiently work with any level of mesh density with precise control over quality.”
Matt Vogt - Artist, Offload Studios Inc.

"This plugin is essential for rendering or printing in 3D. With this tool you can easily achieve the 250 MB file size requirement of 3D printers. Decimation Master makes it possible to freely work on your models with over 15 or even 20 million polygons for high resolution detailing, than transform the model to a medium or low resolution while retaining the same best-resolution details! In other words, you can convert 20 million polygons to 2 million. Decimation Master is an amazing tool!"
Alonso Varela - Green Apple Workshop.

“The Decimator is allowing us to work much more efficiently with ZBrush tools that have insanely high poly counts! The detail that we are able to maintain in the 3D printing process will yield some of the most amazing tactual 3d sculpts ever seen!”
Bill Henderson - Creative Director - Offload Studios Inc.

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Click to enlarge - Model Courtesy of Damien Canderle

[attach=208294]DM Green 2[/attach] [attach=208293]DM Green 1[/attach]

Click to enlarge - Models Courtesy of Apple Green Workshop


:large_orange_diamond: This plugin is available with ZBrush 4R6.


:large_orange_diamond: Installation

The plugin is automatically installed with the standard installation of ZBrush.


:large_orange_diamond: Frequently Ask Questions

Q: I don’t see Decimation Master in the ZPlugin palette.
A: If you did a custom install of ZBrush then run the installer again and make sure you install the Decimation Master plugin.

© 2010 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic. Various patents pending. All other trademarks are the property of their respective owners.

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Guys please help, im having problems in my Decimation but i cant figure why :confused:
Before Dec.
1.jpg

thanks anyway

Attachments

2.jpg

Used 20% more less, and keep it. :smiley: of decimation.

Hi,

I’m having similiar blocky deformations 2 the mesh with my
decimations. If I solve this problem, I’ll let you know what this is
thats causing it. If you figure it out, would you do the same for me?

Thanks Tonts

Paul

It’s because you have a mask on your hands. Decimation will keep 100% of the polygons in your hands, which means few polygons left (or no more) for everything else.

That solved that problem. But when I Decimate
at the subdivision I want. It crashes.

Or terminates in an unusual way. I think
Decimation Master is unusual. It would be
great if it worked like most other peoples
experience with it. So far it has left me a
broken shell of a man.

Paul

Support of the symmetry and partial symmetry.

I must be retarded, but i cannot find a link to download decimation master. ¿anyone can help?

(i downloaded this plugin past times without any problems)

Decimation Master is included with the program installation for recent versions, or is available from the Download Center.

I love decimation master.
It’s a big part of my workflow.
I have a question, though. Is it possible, when exporting the decimated model, to have the texture export as a jpeg and not a bmp? Currently, I have to open the bmp files in photoshop and convert them to jpegs.
Many Thanks,
Wes

:smiley: Yes! you can!

//youtu.be/xTp6J644zGA

Thanks for the reply, patokali.
I watched the movie a few times and there’s no mention of exporting the texture as a jpeg.
Is there a tut somewhere that I’m missing?
w

:wink: You can export the texture in PSD format and convert them in jpeg, in Decimation Master Keep UVs and that’s it.

//youtu.be/bpiDHCnzdes

hi, i’m having a little problem with decimation master. When i use it, following all the steps described in the tutorial, th polycount gets higher insted of dropping… my model have 900K, and with decimation master of 95% it gets almost 1400K. What’s the problem?

Hi,

Instead of creating a thread, I see no gain in that, I will just ask here… it’s kind of related to this.

I used a plugin that was an alternative to Decimation Master, you would input the polygon count and it would then “decimate” to that count. It was an alterative plugin.

I forgot it’s name… does anyone know what I’m talking about? And yes it’s not Decimation Master lol.

If it’s for Zbrush then maybe it was “Dynamesh Master” ?