ZBrushCentral

UV Master - Information, Installation and FAQ

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With UV Master , you can quickly create high quality and artist-friendly UV maps. It’s as simple as 1-2-3
1. Select your model’s lowest subdivision level.
2. Click UV Master’s Unwrap button.
3. Actually, there is no step 3. You’re done!

UV Master will unwrap your model’s UVs in a way that’s easily understood by the human eye and without texture distortion. It’s incredibly fast, with results so clean that you can paint on the unwrapped model in a 2D image editor of your choice. (This includes ZBrush’s 2.5D canvas.)

UV Master was also built with several innovative features to help control its automated UV creation. It can:

:white_small_square:Use your model’s polygroups to create UV islands. In this way you can for example unwrap the face separately from the rest of the body. Or have different texture space for the inner and outer surfaces.
:white_small_square:Use Control Painting to protect parts of the model from UV seams and attract them toward places where they’ll be out of sight. For example, a couple brush strokes can move the unwrap seams to a model’s back where they will be out of sight. This is ideal for normal maps, which are typically very sensitive to UV seams.
:white_small_square:You can also use Control Painting to change how the UVs make use of the available texture space. If your model’s face is where most of the detail needs to be, a single stroke with the paint brush can tell UV Master to give it more texture pixels.

UV Master can even combine any or all of these options, giving you remarkable control while saving hours of tedious work. UV Master will free you from the labor of creating UVs, giving you more time to release the Artist inside you and focus on your sculpting and texturing!

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UV Master Feature List:

:large_orange_diamond: Create high quality UV Unwrap in one click.
:large_orange_diamond: Control of UV seam placement through control painting: seam Protect and seam Attract options.
:large_orange_diamond: Specialized Ambient Occlusion algorithm to automatically create seam Attract painting, which you can then refine if desired.
:large_orange_diamond: Density mode to paint areas in which UV space will be increased or decreased to give the most texture pixels where it really matters.
:large_orange_diamond: Flatten mode to literally unwrap your model as a flat surface based on its UVs. You can then use TransPose or the ZBrush sculpting brushes to adjust your UVs.
:large_orange_diamond: Check Seams mode to display the UV seams on your model so that you can identify potential problems before you begin painting.
:large_orange_diamond: Use UV seams created in other packages, but remap for better use of the texture space and zero distortion.
:large_orange_diamond: Unwrap by polygroups.
:large_orange_diamond: Includes several checkerboard maps to visualize the results of the UV unwrap.
:large_orange_diamond: Work On Clone feature instantly sets your model up for control painting without putting your existing sculpting or painting at risk.
:large_orange_diamond: Copy UVs and Paste UVs to easily transfer UV mapping back to your original model, or even to another model with the same topology.
:large_orange_diamond: Full documentation with tutorials.

What to know about UV Master:

:large_orange_diamond: UV Master has been designed as a one-click UV Unwrap solution, with extra controls for if you wish to change or improve this first result.
:large_orange_diamond: UV Master’s purpose is to create UVs quickly with a result that will suit the needs of 95% of artists.
:large_orange_diamond: UV Master creates and manages the UV seams system automatically. You do not use it to try and draw specific UV seams.
:large_orange_diamond: You can “drive” UV Master to attract or protect UV seam creation in parts of the model by painting large areas. The plugin has been designed to work with large painted areas rather than requiring you to focus on specific seam placement.
:large_orange_diamond: UV Master is a UV creator plugin and not a full UV editor. However, it can make use of the seams from a full UV editor for those rare situations where precise seam placement is required while still giving the benefits of UV Master’s distortion-free unwrapping.

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What artists are saying about UV Master:

“UV Master is a great tool that saves the user an extensive amount of time. I think people are going to love it, since everything else out there is tedious.”
Josh Tiefer ***8211; Character Artist - Namco Bandai Games

“UV Master is a really right-brain tool… you just PAINT how you’d like the UV to be mapped, and ZBrush does the rest!”
Szabolcs Mátéfy - Senior Character Artist - Crytek

“Pixologic has done it again, making one of the slowest processes in 3D modeling and texturing a snap… or rather I should say a click.”
Yariv Newman - External Art Director - Snowball VFX

“A great new plug-in that provides fast and intuitive unwrapping. UVMaster allows me to unwrap everything rangeing from the simplest mesh to complex models comprised of multiple polygroups on the fly! Getting my meshes out of ZBrush with clean UV and texture maps has never been easier. Thank you Pixologic!”
Geert ***8220;Etcher***8221; Melis - Art Teacher - Antwerp

“No more UV-headaches!”
Alessandro Mastronardi ***8211; ZBrush Artist


:large_orange_diamond: This plugin is available with ZBrush 4R6.


:large_orange_diamond: Installation

The plugin is automatically installed with the standard installation of ZBrush.


:large_orange_diamond: Frequently Ask Questions

Q: I don’t see UV Master in the ZPlugin palette.
A: If you did a custom install of ZBrush then run the installer again and make sure you install the UV Master plugin.

© 2010 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic. Various patents pending. All other trademarks are the property of their respective owners.

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I have installed the UV mater into ZStartup\Zplugs

When I hit the Unwrap, the pluging will show “An error occured during process”

How can I fix it?


After I have tried a while, I found the warning sign only pop out when I use the Light Box model. Instead, When I use the Model from other 3D softwave is all fine. <img src=“http://www.zbrushcentral.com/pixo/atn.gif”>I don’t why.
…any way, UV master is real Coooooool! thanks for Zbrush

i downloaded the plugin in the download center, but everytime i try to exctract the .rar file, it says the files are corrupted?
all the other plugins work fine, any idea what’s wrong?

bonjour

le ficher il et endommager vous pouvais le maitre

merci

Sorry for bumping an old thread, but I’m having this same problem.

dont know why but on a specific model it says:

an error occurred during the process

could you please bring some light about how to fix this, or what considerations i must have3 in order to produce an unwappable model?

(is just a bust created from z spheres)

also,i did an unwrap very succesful on a previous model, and when i tried to do the same thing later, it posted out the same warning.

thanks in advance for such a nice plugin.

I am importing a OBJ file to try to make a better UV map. However, once I set it to “Enable Control Painting” and select either attract or protect…the object disappears from view and I can not get it to come back without reopening the file. Is there a reason that it is doing this?

Thanks in advance.

Hey - not sure if this is the best place for this post so feel free to correct me if it’s not. I LOVE UV master and use it all the time.

Occasionally, it will get stuck when unwrapping a model. The progress bar will get stuck on a polygroup “unwrapping handles”, and it will just keep going infinitely unless I escape the operation. Is there something wrong with my mesh when it does this? Sometimes simply re-creating the clone will fix it, but other times I can’t figure out what to do.

Any ideas?

Thanks!

tried control painting, same handle problem, cut up pants ,64000 polys with mask, and group masked, into several groups, then uv master unwraped with groups button, worked fine , like 10 seconds.
hope this helps, DJ

Getting some issues with importing over the mesh. The first time it asked to re-project the higher details; however, the mesh became distorted. The second time it just overwrote the mesh leaving me with no higher subdivisions.

How can I create UV’s and unwrap them so I can export the texture map into cinema 4D if I have a complex model like this one?

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For something like this, when you don’t need ‘human readable’ UVs, your best option is to use PUVTiles in the Tool>UV Map sub-palette:

  1. Go to the lowest subdivision level of your model.
  2. Set the Tool>UV Map>UV Map Size slider to 4096. This will give you a large texture map to hold all the polypaint info.
  3. Press the Tool>UV Map>PUVTiles button.
  4. Go to the highest subdivision level.
  5. In the Tool>Texture Map sub-palette, press New From Polypaint.
  6. Press Tool>Texture Map>Clone Txtr. This will put a copy of the new texture in the Texture palette.
  7. Select the new texture in the Texture palette and press Texture>Export to save the file.

Thanks Marcus? But what if I already deleted the lower sub division levels?

If there’s no triangles, reconstruct lower subdivision might work.

Should I merge all three sub tools together or not?
and my mesh does contain triangles so it won’t let me reconstruct Subdiv.

You may have to merge them with Dynamesh and use ZRemesher to get quads again :frowning: , duplicate things to reproject paint etc.

Hello all. Figured this may be a good place to ask this question since, well, since it’s been asked here already.
I am having the same issue Dalmo and NkUnleashed with cutting handles. Solved a couple of times just by dividing the mesh on more polygroups but some times that work and some times it doesn’t. I was wondering if by now someone has figured that out.

Thanks.