1. #1
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    Talking GoSoftimageLite - until GoZ for Softimage is done

    Hey

    Knowing that due to the heavy load on the guys at Pixologic, I made a GoSoftimageLite for the Softimage users.

    Installation:
    Just drag and drop the xsiaddon onto the Softimage viewport
    Then find the GoSoftLite.zsc in the softimage Addons/GoSoftimageLiteAddon/zsc folder and copy to the appripriate ZPlugs folder in your ZBrush folder...oh my...

    Usage:
    There will be two new menuitem in the File menu. GoSoftLiteExport, and GoSoftLiteImport. As the names imply the Export will export the current geometry, while the import will replace the current geometry. If you don't want to replace your object, just deselect it prior the import.

    In Zbrush there will be a new subpalette at the end of the Tool palette, GoSoftimage Lite, with two button, GoSoftimageExp, and GoSoftimageImp. It will export/import the current subtool at the current level.

    Basic operation is that the two packages communicate via an obj file (c:\GoSoftLite.OBJ").

    Features:
    Geometry, UV exported, imported pretty well
    ZB textures exported to Softimage, but not yet flipped

    I tested it extensively for a few hours, and seems to be stable, but devil never sleeps.

    Feel free to test, but on your own risk!
    Attached Files Attached Files
    Last edited by Jester; 08-10-10 at 12:33 AM. Reason: Updated functionality
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    Crytek Budapest

    Certified Softimage Trainer

  2. #2
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    Jester, you rock. I'll give this a shot with 7.01.

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    Thank You very much!

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    Jester thanks a lot for the plugin will test tonight

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    Well, I know it's just a fast obj import/exporter, but it does work well (under 7) So, thanks again Jester!

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    Thank you so much Jester! I tested your addon just now and it works perfectly on Soft 2011!
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    Thanks a lot, as Reactor reacted well, it's just a fast OBJ export/Import, cause I thought that's the core function that a general artist need. Now I try to dwell into the GoZ format, and try to make a more complex version, but meanwhile that's a good start (at least I hope)
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    Crytek Budapest

    Certified Softimage Trainer

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    wow, many thanks!
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    This is very cool Jester...saves me some time from having to do the whole file-export-look-for-the-obj-and all kinds of crap... and i am glad this is not an automatic thing either...so i don't have all kinds of OBJs in a folder

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    And I think you have found a way around the scale issue ... I love modeling in real world measurements, and this is fantastic

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    Just used it to change the scale of my model... DO NOT do this...!! It softens down the details you already have on your model... other than that...it's cool

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    Cool Jester, will check this out.

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    Can you tell me how and what did you wanted to do? The issue is with scaling is that no matter how you scale your model in Softimage, the painted details are not relative, but absolute values. So, if you have a model with about 1 cm depth carved in, it will be 1 cm even you scale it up to 1 km in diameter. Sorry if I am not clear enough but my English is bad.
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    Crytek Budapest

    Certified Softimage Trainer

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    I have a little problem, get a message "can't create output file". I guess it has something to do with the security settings in windows 7. Have tried to change them to read and write, but still get the same message.

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    Hey Jester, all I wanted to do was scale up my model to the desired height I wanted... but no big deal ... i just love how fast i can now work on my meshes without having a big ass folder filled with OBJs

    I just wish someone could do a script to export all polypaint from visible subtools and export to photoshop...

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