Once again, I am absolutely blown away by Pixologic and the way they continue to push the envelope, developing stunning new tools for Z4 that both enable and inspire artists to create.
Some big changes in my life recently have minimized my time devoted to sculpting outside of work, however, I would still love to share as much of my Z4 beta experience as I can. I will continue to grow this thread as my work progresses.
A huge thanks, as always, to everyone behind the making of Zbrush. It is because of you that I am able to do what I love every day.
Modeling complicated knots has always been a hassle for me in the past. A few simple, yet amazing new features in Z4 have now changed that forever.
Here is a quick step-by-step for modeling a Figure Eight Knot in Z4 using ZSpheres, Adaptive Skin, Relax and Inflate Balloon.
I find this method so much faster than hassling with splines in other applications and a lot more fun! The end result is clean, production friendly geo ready to pose or export and sim.
A quick cam head created with Shadowbox, Clip Brushes, Group Loops and Spotlight.
Starting with simple geo from my human base mesh, I used the new Move Elastic and Clay Buildup brushes to begin designing a sea creature.
This one is very much a work in progress that I hope to continue.