1. #1
    Member User Gallery
    Join Date
    Jun 2007
    Location
    Vancouver, BC
    Age
    27
    Posts
    96

    Default Z4 Beta Testing By: Ty Shelton

    Once again, I am absolutely blown away by Pixologic and the way they continue to push the envelope, developing stunning new tools for Z4 that both enable and inspire artists to create.

    Some big changes in my life recently have minimized my time devoted to sculpting outside of work, however, I would still love to share as much of my Z4 beta experience as I can. I will continue to grow this thread as my work progresses.

    A huge thanks, as always, to everyone behind the making of Zbrush. It is because of you that I am able to do what I love every day.

    ---

    Modeling complicated knots has always been a hassle for me in the past. A few simple, yet amazing new features in Z4 have now changed that forever.

    Here is a quick step-by-step for modeling a Figure Eight Knot in Z4 using ZSpheres, Adaptive Skin
    , Relax and Inflate Balloon.

    I find this method so much faster than hassling with splines in other applications and a lot more fun! The end result is clean, production friendly geo ready to pose or export and sim.

    Z4_knot_001.jpg

    Z4_knot_002.jpg

    Z4_knot_003.jpg

    Z4_knot_004.jpg

    Z4_knot_005.jpg

    Z4_knot_006.jpg

    Z4_knot_007.jpg

    ---

    A quick cam head created with Shadowbox, Clip Brushes, Group Loops and Spotlight.

    cam_wip_001.jpg

    cam_wip_002.jpg

    ---

    Starting with simple geo from my human base mesh, I used the new Move Elastic and Clay Buildup brushes to begin designing a sea creature.

    This one is very much a work in progress that I hope to continue.

    seaCreature_wip_000.jpg

    seaCreature_wip_002.jpg

    seaCreature_wip_001.jpg

    seaCreature_wip_004.jpg

    seaCreature_wip_003.jpg
    Last edited by TyShelton; 08-09-10 at 11:36 PM.

  2. #2
    Senior Member
    User Gallery
    Join Date
    Aug 2005
    Location
    Montreal, Canada
    Age
    37
    Posts
    687

    Default

    TyShelton You are my hero for Knots idea ))) Thanks!

  3. #3
    Senior Member User Gallery
    Join Date
    Dec 2007
    Age
    36
    Posts
    190

    Default

    This is just brilliant! Thanks for sharing this idea. nice work too m8.

  4. #4
    New Member User Gallery
    Join Date
    Feb 2004
    Location
    North Carolina
    Posts
    23

    Default

    Great to know I'm not the only climber on ZBC

  5. #5
    Senior Member User Gallery
    Join Date
    Jan 2005
    Location
    San Diego
    Posts
    596

    Default

    Cool tutorials! Thanks for sharing.
    No one ever expected a pencil to draw for them.

    www.podagraph.com

    podaart.blogspot.com

  6. #6
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    USA
    Age
    35
    Posts
    5,212

    Default

    Really awesome thank you for the trick!

  7. #7
    Senior Member User Gallery
    Join Date
    May 2006
    Location
    Munich, Germany
    Age
    38
    Posts
    196

    Default

    cool ideas! thanks a lot.


    chem!

  8. #8
    Member User Gallery
    Join Date
    Jul 2010
    Location
    lucknow,india
    Age
    21
    Posts
    41

    Default

    now makings nots are is very very easy and your model is too good...........

  9. #9
    Member User Gallery
    Join Date
    Jun 2007
    Location
    Vancouver, BC
    Age
    27
    Posts
    96

    Default

    eof3D - No problem! Glad its helpful!

    CGicore - Sure thing! Thanks!

    Turqy - Awesome! I used to live around Raleigh, NC. Triangle Rock Club is a fantastic rock gym. We usually went up to New River Gorge in West Virgina for great outdoor climbing.

    poda - Thanks! You bet!

    SolidSnakexxx - You got it!

    chemkid - Thank you! No prob!

    arsalanali - Yup, so much better than other methods, at least that I've tried. Thanks!

  10. #10
    Senior Member
    User Gallery
    Join Date
    Aug 2005
    Location
    Montreal, Canada
    Age
    37
    Posts
    687

    Default

    TyShelton could you please clarify - which method was used for bending this curve in maya?

  11. #11

    Default

    I like to know how to texture the rope, any tutorial on this?

  12. #12
    Member User Gallery
    Join Date
    Jun 2007
    Location
    Vancouver, BC
    Age
    27
    Posts
    96

    Default

    eof3D - I exported the knot straight out of Z4 and simulated it using nCloth in Maya. The cylinder is thrown in there to act as a passive collider.

    3dassets - I will most likely be adding texture detail to this rope (sculpt and color) in Z4 very soon. I will definitely post up my methods when I do.

  13. #13
    Senior Member User Gallery
    Join Date
    Jun 2007
    Location
    Athens
    Posts
    114

    Default

    you went far with the knots! By the way I used the same workflow on my beta test image for the shoe laces.

  14. #14
    New Member User Gallery
    Join Date
    Feb 2010
    Location
    Melbourne, Australia
    Posts
    27

    Default

    Hi thanks for this!

    Just a question, with your Quick cam sketch, how did you manage to use the clipping brush at equal distance on an unusual curve like that?

  15. #15
    Member User Gallery
    Join Date
    Jun 2007
    Location
    Vancouver, BC
    Age
    27
    Posts
    96

    Default

    If I remember correctly, I believe I just set up a little PS cheat. Basically, took a snapshot of the cam before using the Clip brush, brought that into Photoshop and placed circles where I wanted the grooves to be. Then I took that image back into Zbrush using Lightbox, lined up my model on top of it and essentially "traced" the circles with the Clip brush. Cheap but it works.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •