ZBrushCentral

Z4 Beta Testing By: Norman Schaar

Hey all!

It has been very exciting to be part of the beta testing of Zbrush4 with such talented artists! [![Trenza.jpg|1200x1350](upload://xslF9H5ry2DV3dY9NP76gEVBRxB.jpeg)]![Trenza_smile.jpg|1200x900](upload://3J1rL3ZHwLyGni4IUdg2HSIz7yi.jpeg)

Attachments

mannequin.jpg

hair_mesh.jpg

hair_rigged.jpg

nice character. i’m sure you could’ve finished without using max. :wink:

chem!

Hair looks great. How did you assign a spine to the hair strands in max?

choos an object and then “pick path” (which is your spline.)

Exactly! Just add a Path Deform Binding modifier (WorldSpaceModifier), click on Pick Path, select your spline, and then optionally “Move to Path”, so that your object is perfectly aligned to the spline :wink: