Hey all!
nice character. i’m sure you could’ve finished without using max.
chem!
Hair looks great. How did you assign a spine to the hair strands in max?
choos an object and then “pick path” (which is your spline.)
Exactly! Just add a Path Deform Binding modifier (WorldSpaceModifier), click on Pick Path, select your spline, and then optionally “Move to Path”, so that your object is perfectly aligned to the spline