In the testing period I made 5 models, these models are all made 100% in Zbrush4, the renders are made entirely in Z4 as well, rendered with the BPR (Best Preview Render),
though Photoshop was used to make the final adjustments to the BPR renders, such as DOF, color correction etc.
This Space Rhino was the third model I made. It was great fun to design the hard-surface parts using the clipping brushes, shadowbox, and zspheres.
The ability to save the scene as a Project, made it easy to play with the features of BPR. The glasses and helmet are all rendered inside Z4, with BPR's transparency feature:
This was the first model I made using Z4, for the organic parts I found the new clay brushes (clay buildup, soft clay) to be extremely helpful. And the hard-surface parts were made with the clipping brushes and shadowbox,
which allowed me to design everything as I went along, as I did not had not made any initial sketched for this model:
This was the second model I made, mainly done with the new clay-brushes, and the flatten brush. The deco brush was used for the chain mail parts,
and the ability to use the mask topological feature on all brushes, and premade brushes like move topological, turned out to be extremely helpful as the model only consists of two subtools, and therefore had a lot of overlapping parts:
the 4th model I made was this quick monster doodle, I used it to test out SSS in BPR and to play a little with the timeline, for the presentation:
Another monster doodle
A quick little doodle, took around 3 hours to make, again, the clay buildup brush was a great help here, as well as the move parts brush for placing the teeth. Rendered with BPR, with SSS:
Here is some renders with the explode feature, to show the different parts of the jetpack:
I recorded the entire modeling process of making the rhino, and I put together some of the parts, I'll hopefully get one up with the how the hardsurface parts for the suit was made as well, just need to find some place to host it first.
These videos not just shows the modeling process but the design process, so some parts were done over and over, and I feel like a lot of it could have been done faster, with what I learned from making this model:
Hope you guys like the models, and I'll be more than happy to answer any questions
- Frederik Storm