1. #1
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    Default Z4 Beta Testing By: Frederik Storm

    In the testing period I made 5 models, these models are all made 100% in Zbrush4, the renders are made entirely in Z4 as well, rendered with the BPR (Best Preview Render),
    though Photoshop was used to make the final adjustments to the BPR renders, such as DOF, color correction etc.

    Final images

    Space Rhino
    This Space Rhino was the third model I made. It was great fun to design the hard-surface parts using the clipping brushes, shadowbox, and zspheres.
    The ability to save the scene as a Project, made it easy to play with the features of BPR. The glasses and helmet are all rendered inside Z4, with BPR's transparency feature:

    rhino_final_with_and_without_helmet.jpg
    rhinoturntable03.jpg

    Rocket turtle
    This was the first model I made using Z4, for the organic parts I found the new clay brushes (clay buildup, soft clay) to be extremely helpful. And the hard-surface parts were made with the clipping brushes and shadowbox,
    which allowed me to design everything as I went along, as I did not had not made any initial sketched for this model:

    final.jpg
    turtle02.jpg

    Knight templar
    This was the second model I made, mainly done with the new clay-brushes, and the flatten brush. The deco brush was used for the chain mail parts,
    and the ability to use the mask topological feature on all brushes, and premade brushes like move topological, turned out to be extremely helpful as the model only consists of two subtools, and therefore had a lot of overlapping parts:

    ktfinalrender01small.jpgktbustcomp01small.jpg

    Monster Doodle
    the 4th model I made was this quick monster doodle, I used it to test out SSS in BPR and to play a little with the timeline, for the presentation:
    jumpingmonster02small.jpg


    Another monster doodle
    A quick little doodle, took around 3 hours to make, again, the clay buildup brush was a great help here, as well as the move parts brush for placing the teeth. Rendered with BPR, with SSS:
    monster01.jpg

    Here is some renders with the explode feature, to show the different parts of the jetpack:

    turtlejetpack.jpg

    Progress Videos
    I recorded the entire modeling process of making the rhino, and I put together some of the parts, I'll hopefully get one up with the how the hardsurface parts for the suit was made as well, just need to find some place to host it first.

    These videos not just shows the modeling process but the design process, so some parts were done over and over, and I feel like a lot of it could have been done faster, with what I learned from making this model:














    Progress images

    turtle01.jpg
    turtle02.jpg
    turtle03.jpg
    turtle04.jpg
    turtle05.jpg
    turtle06.jpg
    turtle09.jpg
    jetpack.jpg
    laser.jpg
    laser01.jpg

    knightmesh.jpg

    rhino.jpg
    rhino01.jpg
    rhino02.jpg
    rhino03.jpg
    rhino05.jpg
    rhino06.jpg

    Hope you guys like the models, and I'll be more than happy to answer any questions

    - Frederik Storm
    Last edited by -Storm-; 08-10-10 at 11:31 AM.

  2. #2
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    Default Ohhhh Myyy Goooosh!!!!

    Amazing.. I Totally Wish I Had Your Skills Bro.. I Love Your Dedication To Getting Great At Sculpting..your Stuff Here Is Superb

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    Default

    Super lækre modeler. Du har nok den fedeste toon stil jeg længe har set. Tilpas løs i det, men med masser af kontrol og tanke bag.

    Drop det der HTX pjat og kør ZBrush 24/7
    Mark

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    Some stunning pieces here Storm, the Rocket turtle is just perfect

    Well done!!

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    insane characters! cool!


    keep zbrushing!



    chem!

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    All amazing work, no doubt but...that Rocket Turtle KICKS A$$!!!!!
    The look on his face...priceless.

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    Default

    Truly amazing work. Your videos have really opened my eyes to the possibilities of the clip brushes. I must ask, do you start your pieces with zspheres? Specifically how did you start the turtle and rhino?

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    Default

    Great work man, thanks for sharing and congratz on beta testing!

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    Default

    Frederik, your characters are always so much fun and so well done.
    Excellent stuff! The Rhino and the Rocket Turtle are so cool!

    I need to watch your videos now. Thanks for posting them all.

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    hahaha.. you sneaky little brat...
    awesome models as always. you got a very good sense of form.

    -r

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    Default

    Amazing!

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    Default Awesome Characters

    Man...some nice characters you got....I've been meaning to comment more during the beta-phase but I had soooo much work...I like all of the characters but the turtle is so clean and the contrast of the hard-surface rocket pack to
    the soft skin of him is just sweet...Nice work!
    Now who else wanna f@%k wit Hollywood Court

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    t.jpg
    @selahpoetic
    Thanks man, really really appreciate it!

    @TVeyes
    Haha, takker mange gange
    Jeg smutter op på animwork her om et par uger, så skulle der blive god tid til zbrush

    @PascalR
    Thanks a bunch Pascal, I'm really glad you like them (and really sorry I haven't been working more on the aquadude, hehe )

    @chemkid
    Thanks mate, much appreciated.

    @AgentSmith
    Thank you
    I'm super glad you like him!

    @Doggy 7
    Thanks man, glad you could use them, just wait till you get your hands on them, they are brilliant!
    For organic shapes I always go for zspheres, but for the jetpack I used the standard primites, (spheres cylinders etc.) and polyspheres a lot, they make for a great base to play with, with the clipping brushes.
    For other shapes shadowbox really was just brillaint, like the arms holding the small missiles on the turtles jetpack, and laser/plasma cannons under the wings.
    I uses shadowbox for the shell as well, and later used the remesh feature, to clean up the mesh.
    Zspheres2 was used to create the base of the main metal piece of the suit on the rhino (which shows in the poly-groups ). Other than that I used extract mesh a lot, combined with the clipping brushes.
    I've uploaded some wires, hope they help
    And it is like I said 100% made in Zbrush.

    @Santis
    Thanks mate, appreciate it

    @Moni-Poroni
    Thanks a bunch
    Really glad you like them, I had a lot of fun creating them

    @rasmusW
    Haha, Thanks Rasmus, my mentor , I'd never made it to the beta with out your support

    @xeno3d
    Thank you!

    @sleepfight
    Thanks mate, I really appreciate it, you know I love the models you made during the beta

    comp.jpg
    headcomp.jpg
    shellcomp.jpg
    Thanks for all the comments guys, I really appreciate it.
    And I'm super excited to see what you are all gonna do with Z4

    Let me know if you guys have any other questions. And like I said, the entire process of modeling the rhino have been recorded, so if there is any parts you'd like to see, I might be able to get a little video uploaded, just let me know

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    Default

    love your characters.. thanks for sharing all those vids..

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    Spectacularly good stuff! I looove that jumping monster. And all the rest.
    Inspirational!
    Max
    http://maxs-stuff.blogspot.com/
    My ZBSketchbook
    My other threads: A - B - C - D - M - P currently working on S

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