1. #1
    New Member User Gallery
    Join Date
    Aug 2010
    Posts
    1

    Unhappy Crash when opening a file

    greetings all. First, I love Sculptris

    currently working on a file, poly count is only 30k. I have plenty or ram (6 gigs) and a good graphics card.

    completed the modeling, added the textures, no problem but whenever I open up the file, the sucker crashes. I have posted the windows crash information and the Sculptris log file below... any ideas as to whats going wrong?

    --Jam

    ==========================================
    log file
    ==========================================
    log start -> 'C:\Users\EvilEddie\Desktop\sculptris\log.txt'
    CreateGLWindow()
    CreateGLWindow: start
    CreateGLWindow: register class
    CreateGLWindow: adjustwindowrect
    CreateGLWindow: create window
    CreateGLWindow: getdc
    CreateGLWindow: createcontext
    CreateGLWindow: makecurrent
    CreateGLWindow: showwindow
    CreateGLWindow: setfg
    CreateGLWindow: setfocus
    CreateGLWindow: resizeGL
    CreateGLWindow: maximize
    CreateGLWindow: init gl
    CreateGLWindow: done
    load cursors
    tablet init
    WinTab initialized
    glkInit()
    InitMaterials
    reading config
    Initializing GLSL... Success
    Loading shaders... Success
    Linking shaders... Success
    Shaders are go!
    using 2 threads
    loading background image
    LoadImage("C:\Users\EvilEddie\Desktop\sculptris\da ta\background.png")
    LoadImage("C:\Users\EvilEddie\Desktop\sculptris\da ta\bokeh.png")
    LoadImage("C:\Users\EvilEddie\Desktop\sculptris\da ta\background.png")
    building material thumbnails
    10 scan results
    check cache
    cache is valid
    cache loaded, 10 thumbnails
    ResetAllocation() begin
    ResetGeometrySet() begin
    edges=0x5496B78
    ResetGeometrySet() end
    ResetGeometrySet() begin
    edges=0x54D1510
    ResetGeometrySet() end
    ResetAllocation() end
    InitTextures
    --- SetSymmetry
    fill geometry sets
    set modified
    update normals
    update workset
    update sculpt mapping
    - symmetry switch done
    loading material 0 - 'C:\Users\EvilEddie\Desktop\sculptris\materials\00 default.png'
    LoadImage("C:\Users\EvilEddie\Desktop\sculptris\ma terials\00default.png")
    ok, loaded
    resolution changed, free material mask 0
    done
    init material mask 0 at 32x32
    update gl texture
    init done
    LoadImage("")
    no file, create transparent black image
    created
    LoadImage("")
    no file, create transparent black image
    created
    init done
    enter message loop ------------ USAGE START
    store undo
    writemesh
    counts
    info
    verts
    tris
    new stuff
    writemesh success!
    Main_LoadMesh
    deactivatemask
    save settings
    ResetAllocation() begin
    ResetGeometrySet() begin
    edges=0x5496B78
    ResetGeometrySet() end
    ResetGeometrySet() begin
    edges=0x8170CF8
    ResetGeometrySet() end
    ResetAllocation() end
    loading material 0 - 'C:\Users\EvilEddie\Desktop\sculptris\materials\00 default.png'
    LoadImage("C:\Users\EvilEddie\Desktop\sculptris\ma terials\00default.png")
    ok, loaded
    readmesh
    clock 1 @ 0 ms
    clock 2 @ 0 ms
    clock 3 @ 0 ms
    clear
    clock 4z @ 2 ms
    allocating neccesary space @ 3 ms
    vertices
    triangles
    edges
    clock 4a @ 3 ms
    read vertices (silent)
    clock 4b @ 3 ms
    read triangles (silent)
    clock 5 @ 5 ms
    new stuff
    clock 7 @ 5 ms
    clock 8 @ 1255 ms
    clock 7 @ 1256 ms
    readmesh success!
    --- SetSymmetry
    deactivate
    fix beefy mirror verts (collapse)
    tag
    allocate
    copy vertices
    copy triangles
    fill geometry sets
    set modified
    update normals
    update workset
    update sculpt mapping
    - symmetry switch done
    main_logic u1 @ 48 ms
    main_logic u4 @ 49 ms
    main_logic u5 @ 49 ms
    main_logic u6 @ 49 ms
    store undo
    writemesh
    counts
    info
    verts
    tris
    new stuff
    writemesh success!
    main_logic u7 @ 52 ms
    main_logic u8 @ 53 ms
    main_logic u9 @ 54 ms
    main_logic u10 @ 55 ms
    main_logic u11 @ 55 ms
    main_logic u12 @ 56 ms
    main_logic u13 @ 56 ms
    main_logic u14 @ 56 ms
    main_logic u15 @ 56 ms
    main_logic u16 [end of main_logic] @ 56 ms
    renderframe 1 @ 0 ms
    render3D 1 @ 0 ms
    render3D 2 @ 0 ms
    render3D 3 @ 1 ms
    render3D 4 @ 3 ms
    render3D 5 @ 3 ms
    render3D 6 @ 11 ms
    render3D 7 @ 12 ms
    render3D 8 @ 12 ms
    render3D 9 #end of render3D# @ 12 ms
    renderframe 3 @ 13 ms
    renderframe 4 @ 13 ms
    renderframe 5 @ 13 ms
    renderframe 6 @ 14 ms
    renderframe 7 @ 14 ms
    renderframe 8 @ 14 ms
    renderframe 9 #end of renderframe# @ 14 ms
    main_logic 1 @ 0 ms
    main_logic 2 @ 0 ms
    main_logic 3 @ 0 ms
    main_logic 4 @ 1 ms
    main_logic 5 @ 1 ms
    main_logic 6 @ 1 ms
    main_logic 7 @ 1 ms
    main_logic 8 @ 1 ms
    main_logic 9 @ 1 ms
    main_logic 10 @ 2 ms
    main_logic 11 @ 2 ms
    main_logic #end of report# @ 2 ms
    Main_LoadMesh
    deactivatemask
    save settings
    ResetAllocation() begin
    ResetGeometrySet() begin
    edges=0x81F0D08
    ResetGeometrySet() end
    ResetGeometrySet() begin
    edges=0x8170CF8
    ResetGeometrySet() end
    ResetAllocation() end
    loading material 0 - 'C:\Users\EvilEddie\Desktop\sculptris\materials\00 default.png'
    LoadImage("C:\Users\EvilEddie\Desktop\sculptris\ma terials\00default.png")
    ok, loaded
    readmesh
    clock 1 @ 0 ms
    clock 2 @ 1 ms
    clock 3 @ 1 ms
    clear
    clock 4z @ 2 ms
    allocating neccesary space @ 3 ms
    vertices
    triangles
    AllocateTriangles() begin
    AllocateTriangles 20000->30000
    copy
    update edges
    update vertices
    delete old
    AllocateTriangles() end
    AllocateEdges() begin
    AllocateEdges 20000->30000
    copy
    update triangles
    update vertices
    delete old
    AllocateEdges() end
    AllocateEdges() begin
    AllocateEdges 30000->45000
    copy
    update triangles
    update vertices
    delete old
    AllocateEdges() end
    AllocateEdges() begin
    AllocateEdges 45000->67500
    copy
    update triangles
    update vertices
    delete old
    AllocateEdges() end
    clock 4b @ 29 ms
    read triangles (silent)
    clock 5 @ 75 ms
    new stuff
    texturing
    allocate 17878 texverts
    read texverts
    read references
    read images
    InitTextures
    ReadBufferRLE()
    read 4194304 values (of 4194304) in 71106 segments (pos=4194304)
    ReadBufferRLE()
    read 4194304 values (of 4194304) in 57350 segments (pos=4194304)
    read materials
    count=1
    0 - 'C:\Users\EvilEddie\Desktop\sculptris\materials\00 default.png'
    ReadBufferRLE()
    read 4194304 values (of 4194304) in 32898 segments (pos=4194304)
    update gl texture
    init maps
    surface
    surface normal
    trimask
    looking for dead texels
    0 dead texels covered
    build culling grid
    bnormalmap
    bounding box: -165.22 -25.72 -248.00 -- 169.70 448.41 176.75
    building octree of vertices
    building octree from 14844 elements
    splitting root node, has 14844 elements
    octree done, 7 levels
    building octree of triangles
    building octree from 29540 elements
    splitting root node, has 29540 elements
    octree done, 10 levels
    AllocateTexMapArrays() begin
    AllocateTexMapArrays() end
    loading material 0 - 'C:\Users\EvilEddie\Desktop\sculptris\materials\00 default.png'
    LoadImage("C:\Users\EvilEddie\Desktop\sculptris\ma terials\00default.png")
    ok, loaded
    loading material 1 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    loading material 2 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    loading material 3 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    loading material 4 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    loading material 5 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    loading material 6 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    loading material 7 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    loading material 8 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    loading material 9 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    loading material 10 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    loading material 11 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    loading material 12 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    loading material 13 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    loading material 14 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    loading material 15 - '_invalid_file'
    LoadImage("_invalid_file")
    LoadImage: failed (format=_INVALID_FILE)
    not found
    varrays texturemapping
    did 17878 (tm_array_numverts=17878)
    indices
    did 29540
    varrays texturemapping done
    vbo texturemapping
    numtris
    vbo data
    vbo texturemapping done
    Initializing GLSL... Success
    Loading shaders... Success
    Linking shaders... Success
    Shaders are go!
    resetundo
    load complete
    renderframe 6 @ 5786 ms
    renderframe 7 @ 5787 ms
    renderframe 8 @ 5787 ms
    renderframe 9 #end of renderframe# @ 5787 ms
    main_logic 1 @ 0 ms
    main_logic 2 @ 0 ms
    renderframe 1 @ 0 ms
    render3D 1 @ 0 ms
    render3D 2 @ 0 ms
    render3D 3 @ 0 ms
    render3D 6 @ 0 ms
    tm_render
    set vbo ptrs
    index=9
    vertex=5
    normal=6
    set attrib ptr
    draw 29540 triangles
    disable
    done
    render3D 7 @ 275 ms
    render3D 8 @ 275 ms
    render3D 9 #end of render3D# @ 276 ms
    renderframe 3 @ 277 ms
    renderframe 4 @ 277 ms
    renderframe 5 @ 278 ms
    renderframe 6 @ 279 ms
    renderframe 7 @ 279 ms
    renderframe 8 @ 279 ms
    renderframe 9 #end of renderframe# @ 279 ms
    main_logic 1 @ 0 ms
    main_logic 2 @ 0 ms
    renderframe 1 @ 0 ms
    render3D 1 @ 0 ms
    render3D 2 @ 0 ms
    render3D 3 @ 0 ms
    render3D 6 @ 0 ms
    render3D 7 @ 1 ms
    render3D 8 @ 1 ms

    ================================================== ======
    windows error message
    ================================================== ======
    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: Sculptris.exe
    Application Version: 0.0.0.0
    Application Timestamp: 4c481d8c
    Fault Module Name: atioglxx.dll
    Fault Module Version: 6.14.10.10061
    Fault Module Timestamp: 4c33de79
    Exception Code: c0000005
    Exception Offset: 002855a4
    OS Version: 6.1.7600.2.0.0.768.3
    Locale ID: 1033
    Additional Information 1: 5107
    Additional Information 2: 5107b813b643135199ebf05bfc635d95
    Additional Information 3: 5d9c
    Additional Information 4: 5d9cdcad438f1eda39faa8a7b2e17253

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  2. #2

    Default

    In the Sculptris program folder, delete:

    -settings-global.dat
    -settings-paint.dat
    -settings-sculpt.dat

    I have had some obj model that won't load and crashes, check the UV map, or the normals, group the entire model as one. When it crash, just delete the above files and start again.

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