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Crash when opening a file
greetings all. First, I love Sculptris
currently working on a file, poly count is only 30k. I have plenty or ram (6 gigs) and a good graphics card.
completed the modeling, added the textures, no problem but whenever I open up the file, the sucker crashes. I have posted the windows crash information and the Sculptris log file below... any ideas as to whats going wrong?
--Jam
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log file
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log start -> 'C:\Users\EvilEddie\Desktop\sculptris\log.txt'
CreateGLWindow()
CreateGLWindow: start
CreateGLWindow: register class
CreateGLWindow: adjustwindowrect
CreateGLWindow: create window
CreateGLWindow: getdc
CreateGLWindow: createcontext
CreateGLWindow: makecurrent
CreateGLWindow: showwindow
CreateGLWindow: setfg
CreateGLWindow: setfocus
CreateGLWindow: resizeGL
CreateGLWindow: maximize
CreateGLWindow: init gl
CreateGLWindow: done
load cursors
tablet init
WinTab initialized
glkInit()
InitMaterials
reading config
Initializing GLSL... Success
Loading shaders... Success
Linking shaders... Success
Shaders are go!
using 2 threads
loading background image
LoadImage("C:\Users\EvilEddie\Desktop\sculptris\da ta\background.png")
LoadImage("C:\Users\EvilEddie\Desktop\sculptris\da ta\bokeh.png")
LoadImage("C:\Users\EvilEddie\Desktop\sculptris\da ta\background.png")
building material thumbnails
10 scan results
check cache
cache is valid
cache loaded, 10 thumbnails
ResetAllocation() begin
ResetGeometrySet() begin
edges=0x5496B78
ResetGeometrySet() end
ResetGeometrySet() begin
edges=0x54D1510
ResetGeometrySet() end
ResetAllocation() end
InitTextures
--- SetSymmetry
fill geometry sets
set modified
update normals
update workset
update sculpt mapping
- symmetry switch done
loading material 0 - 'C:\Users\EvilEddie\Desktop\sculptris\materials\00 default.png'
LoadImage("C:\Users\EvilEddie\Desktop\sculptris\ma terials\00default.png")
ok, loaded
resolution changed, free material mask 0
done
init material mask 0 at 32x32
update gl texture
init done
LoadImage("")
no file, create transparent black image
created
LoadImage("")
no file, create transparent black image
created
init done
enter message loop ------------ USAGE START
store undo
writemesh
counts
info
verts
tris
new stuff
writemesh success!
Main_LoadMesh
deactivatemask
save settings
ResetAllocation() begin
ResetGeometrySet() begin
edges=0x5496B78
ResetGeometrySet() end
ResetGeometrySet() begin
edges=0x8170CF8
ResetGeometrySet() end
ResetAllocation() end
loading material 0 - 'C:\Users\EvilEddie\Desktop\sculptris\materials\00 default.png'
LoadImage("C:\Users\EvilEddie\Desktop\sculptris\ma terials\00default.png")
ok, loaded
readmesh
clock 1 @ 0 ms
clock 2 @ 0 ms
clock 3 @ 0 ms
clear
clock 4z @ 2 ms
allocating neccesary space @ 3 ms
vertices
triangles
edges
clock 4a @ 3 ms
read vertices (silent)
clock 4b @ 3 ms
read triangles (silent)
clock 5 @ 5 ms
new stuff
clock 7 @ 5 ms
clock 8 @ 1255 ms
clock 7 @ 1256 ms
readmesh success!
--- SetSymmetry
deactivate
fix beefy mirror verts (collapse)
tag
allocate
copy vertices
copy triangles
fill geometry sets
set modified
update normals
update workset
update sculpt mapping
- symmetry switch done
main_logic u1 @ 48 ms
main_logic u4 @ 49 ms
main_logic u5 @ 49 ms
main_logic u6 @ 49 ms
store undo
writemesh
counts
info
verts
tris
new stuff
writemesh success!
main_logic u7 @ 52 ms
main_logic u8 @ 53 ms
main_logic u9 @ 54 ms
main_logic u10 @ 55 ms
main_logic u11 @ 55 ms
main_logic u12 @ 56 ms
main_logic u13 @ 56 ms
main_logic u14 @ 56 ms
main_logic u15 @ 56 ms
main_logic u16 [end of main_logic] @ 56 ms
renderframe 1 @ 0 ms
render3D 1 @ 0 ms
render3D 2 @ 0 ms
render3D 3 @ 1 ms
render3D 4 @ 3 ms
render3D 5 @ 3 ms
render3D 6 @ 11 ms
render3D 7 @ 12 ms
render3D 8 @ 12 ms
render3D 9 #end of render3D# @ 12 ms
renderframe 3 @ 13 ms
renderframe 4 @ 13 ms
renderframe 5 @ 13 ms
renderframe 6 @ 14 ms
renderframe 7 @ 14 ms
renderframe 8 @ 14 ms
renderframe 9 #end of renderframe# @ 14 ms
main_logic 1 @ 0 ms
main_logic 2 @ 0 ms
main_logic 3 @ 0 ms
main_logic 4 @ 1 ms
main_logic 5 @ 1 ms
main_logic 6 @ 1 ms
main_logic 7 @ 1 ms
main_logic 8 @ 1 ms
main_logic 9 @ 1 ms
main_logic 10 @ 2 ms
main_logic 11 @ 2 ms
main_logic #end of report# @ 2 ms
Main_LoadMesh
deactivatemask
save settings
ResetAllocation() begin
ResetGeometrySet() begin
edges=0x81F0D08
ResetGeometrySet() end
ResetGeometrySet() begin
edges=0x8170CF8
ResetGeometrySet() end
ResetAllocation() end
loading material 0 - 'C:\Users\EvilEddie\Desktop\sculptris\materials\00 default.png'
LoadImage("C:\Users\EvilEddie\Desktop\sculptris\ma terials\00default.png")
ok, loaded
readmesh
clock 1 @ 0 ms
clock 2 @ 1 ms
clock 3 @ 1 ms
clear
clock 4z @ 2 ms
allocating neccesary space @ 3 ms
vertices
triangles
AllocateTriangles() begin
AllocateTriangles 20000->30000
copy
update edges
update vertices
delete old
AllocateTriangles() end
AllocateEdges() begin
AllocateEdges 20000->30000
copy
update triangles
update vertices
delete old
AllocateEdges() end
AllocateEdges() begin
AllocateEdges 30000->45000
copy
update triangles
update vertices
delete old
AllocateEdges() end
AllocateEdges() begin
AllocateEdges 45000->67500
copy
update triangles
update vertices
delete old
AllocateEdges() end
clock 4b @ 29 ms
read triangles (silent)
clock 5 @ 75 ms
new stuff
texturing
allocate 17878 texverts
read texverts
read references
read images
InitTextures
ReadBufferRLE()
read 4194304 values (of 4194304) in 71106 segments (pos=4194304)
ReadBufferRLE()
read 4194304 values (of 4194304) in 57350 segments (pos=4194304)
read materials
count=1
0 - 'C:\Users\EvilEddie\Desktop\sculptris\materials\00 default.png'
ReadBufferRLE()
read 4194304 values (of 4194304) in 32898 segments (pos=4194304)
update gl texture
init maps
surface
surface normal
trimask
looking for dead texels
0 dead texels covered
build culling grid
bnormalmap
bounding box: -165.22 -25.72 -248.00 -- 169.70 448.41 176.75
building octree of vertices
building octree from 14844 elements
splitting root node, has 14844 elements
octree done, 7 levels
building octree of triangles
building octree from 29540 elements
splitting root node, has 29540 elements
octree done, 10 levels
AllocateTexMapArrays() begin
AllocateTexMapArrays() end
loading material 0 - 'C:\Users\EvilEddie\Desktop\sculptris\materials\00 default.png'
LoadImage("C:\Users\EvilEddie\Desktop\sculptris\ma terials\00default.png")
ok, loaded
loading material 1 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 2 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 3 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 4 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 5 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 6 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 7 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 8 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 9 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 10 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 11 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 12 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 13 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 14 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
loading material 15 - '_invalid_file'
LoadImage("_invalid_file")
LoadImage: failed (format=_INVALID_FILE)
not found
varrays texturemapping
did 17878 (tm_array_numverts=17878)
indices
did 29540
varrays texturemapping done
vbo texturemapping
numtris
vbo data
vbo texturemapping done
Initializing GLSL... Success
Loading shaders... Success
Linking shaders... Success
Shaders are go!
resetundo
load complete
renderframe 6 @ 5786 ms
renderframe 7 @ 5787 ms
renderframe 8 @ 5787 ms
renderframe 9 #end of renderframe# @ 5787 ms
main_logic 1 @ 0 ms
main_logic 2 @ 0 ms
renderframe 1 @ 0 ms
render3D 1 @ 0 ms
render3D 2 @ 0 ms
render3D 3 @ 0 ms
render3D 6 @ 0 ms
tm_render
set vbo ptrs
index=9
vertex=5
normal=6
set attrib ptr
draw 29540 triangles
disable
done
render3D 7 @ 275 ms
render3D 8 @ 275 ms
render3D 9 #end of render3D# @ 276 ms
renderframe 3 @ 277 ms
renderframe 4 @ 277 ms
renderframe 5 @ 278 ms
renderframe 6 @ 279 ms
renderframe 7 @ 279 ms
renderframe 8 @ 279 ms
renderframe 9 #end of renderframe# @ 279 ms
main_logic 1 @ 0 ms
main_logic 2 @ 0 ms
renderframe 1 @ 0 ms
render3D 1 @ 0 ms
render3D 2 @ 0 ms
render3D 3 @ 0 ms
render3D 6 @ 0 ms
render3D 7 @ 1 ms
render3D 8 @ 1 ms
================================================== ======
windows error message
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Problem signature:
Problem Event Name: APPCRASH
Application Name: Sculptris.exe
Application Version: 0.0.0.0
Application Timestamp: 4c481d8c
Fault Module Name: atioglxx.dll
Fault Module Version: 6.14.10.10061
Fault Module Timestamp: 4c33de79
Exception Code: c0000005
Exception Offset: 002855a4
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 5107
Additional Information 2: 5107b813b643135199ebf05bfc635d95
Additional Information 3: 5d9c
Additional Information 4: 5d9cdcad438f1eda39faa8a7b2e17253
Read our privacy statement online:
http://go.microsoft.com/fwlink/?link...8&clcid=0x0409
If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
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In the Sculptris program folder, delete:
-settings-global.dat
-settings-paint.dat
-settings-sculpt.dat
I have had some obj model that won't load and crashes, check the UV map, or the normals, group the entire model as one. When it crash, just delete the above files and start again.
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