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  1. #1
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    Default Eat3d Hard Surface 2 Renders - Future DJ

    Hey Guys,

    So I’ve been working on a new hard surface DVD with Eat3d covering techniques in R2. The character was made in Zbrush, except for the cloth which was simulated in 3ds max.

    For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that.

    The DVD covers concepting, final model, detailing, cloth sim, rendering with vray, and tweaking in Photoshop. Everything is in Zbrush except for cloth sim and rendering clays.

    The DVD can be found here:
    http://eat3d.com/zbrush_hardsurface2

    Here’s a clay render turn around and a few full-sized renders. These were made by decimating the mesh and bringing it into 3ds max to be rendered with vray:








    More images and closeups can be found here:
    http://mikejensen.veegie.com/eat3d2.html

    While working on this character I came across a cool trick. I made a few images below to illustrate the process:



    For those curious here’s my hardware:

    Gfx Card: Quadro 6000
    Proc: i7 2600k
    Mem: 16gb

    Anyways thank you so much for viewing! I hope you enjoy! =D
    Last edited by MikeJensen; 12-19-11 at 02:03 AM.

  2. #2
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    That is just plain awesome. Great work and many, many thanks for that slice tutorial. Very helpful.

    Thumbs up!

  3. #3
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    Great update on hardsurface detailes-- real liked the pipline zbrush <---> 3ds max and Vray (Vray have support for Ptex, Hope pixologic notes that:-)

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    Wow. Awesome work. So clean model and good render

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    You sir!, you sir are the man !! Great job
    For my site click Here

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    This is awesome!

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    Dude, that's awesome. I'm a DJ and i'd love to have a suit like that.
    Great work. Can't wait to see it with painting and textures.

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    Lovin'it!

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    Default Wow

    I'll be getting that DVD for sure.
    I can't wait to see the process of this.

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    So cool

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    Really stunning work! I got my copy today Now I just need Vray :-S

    Is it possible to achieve renders of this quality with mental ray? (I've never really rendered outside of Zbrush...)

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    Really beautiful work! Thanks for the dynamesh tip! very useful. It would be cool if ZBrush would recognize the slice planes without the need to go through the extra steps.....could that be part of the update? I hope so. I really am hoping for full symmetry on the slice tool. It is an awesome tool but so far to get perfect symmetry I have had to slice my model in half, do the work, then delete the half of the model I do not need and the mirror and join the models together an then re dynamesh to get my one piece model back.

    Again great work and thanks for sharing with everyone!

    Peace-NickZ.
    Nick Zuccarello,

    "A new commandment I give to you, that you love one another, even as I have loved you, that you also love one another." John 13:34

    Click Here To Visit NickZ's Art Blogspot

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  13. #13

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    Nice work Mike! I look forward to watching this one. Just finished downloading from Eat 3d.

  14. #14

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    I'm curious if the tutorial includes a section on how you got those gorgeous renders? I think it would be worth it to me for that alone....

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    Quote Originally Posted by artfulshrapnel View Post
    I'm curious if the tutorial includes a section on how you got those gorgeous renders? I think it would be worth it to me for that alone....
    Yeah there is an entire chapter on it!
    Eat 3D - Feed Your Brain!
    www.eat3d.com

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