This is my first post here.
I want to show you a dragon I have modeled in sculptris for a contest I havenīt won but I had a very funny time modelling it.
I sculpted it from a sphere, and then imported to Blender where I retopoed it, baked normals and then animate and rendered in octane render for the contest.
The animation and texturing is a piece of crap but I think the model is not so bad.
I hope you like it at least a bit.
Here are attached images of work in progress and the link to the finished video.
Iīm trying now to correct the UVmapping problem and the horrible animation to do better the things I did wrong because of the deadline.
Last edited by meaningoflines; 08-11-10 at 11:29 PM.
Great looking dragon. I see you use Blender too
Love your dragon!
Great sculpt. And I really like the way your dragon moves in the animation, the way the head and tail lift, and the nice detail of the feet sliding on the floor. Good work.
Thanks a lot for your comment ricky33
Yes I use Blender. I started using it because it was free and now I love it and prefer to use it over Max or Maya.It has a great community, very friendly and active.
Now, with my new Zbrush 4 license for sculpting I have everything I need....well I still need more time for finishing the things I start doing
Thanks so much for your comment. I'm very happy to see that you like it.
Originally Posted by dreamz
I felt a bit dissapointed with the result, but considering that I am not an animator, and I only had 2 hours for animating because of the deadline I consider it is ok. Iīm trying to find time to achieve a better result with better textures and animation. If you watch it carefully, the sliding leg is floating a centimeter or more over the floor