Hi everyone:
This is my first post here.
I want to show you a dragon I have modeled in sculptris for a contest I havenīt won but I had a very funny time modelling it.
I sculpted it from a sphere, and then imported to Blender where I retopoed it, baked normals and then animate and rendered in octane render for the contest.
The animation and texturing is a piece of crap but I think the model is not so bad.
I hope you like it at least a bit.
Here are attached images of work in progress and the link to the finished video.
Iīm trying now to correct the UVmapping problem and the horrible animation to do better the things I did wrong because of the deadline.
http://www.youtube.com/watch?v=e3HjWGmPLfA


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