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Nanny Ogg's rendering and compositing challenge

[[attach=206903]challenge.jpg[/attach]]challenge.jpg

Nanny Ogg's rendering and compositing challenge The goal of this challenge is to produce the most unique and enjoying picture for both the fans and the jury, using witchever rendering technique and retouching, and of course Nanny Ogg. Download contains Nanny Ogg bust obj's with a pack of different sized maps for each, and is free for download for everyone. Participants are free to do their own compositions with Nanny Ogg in the focus, can inset flat backgrounds, can draw on it, or even build a 3D scene for her to be rendered in and apply procedurals… Do whatever you like. There are no limits to size of the image, the bigger the better, and multiple renders/compositions can be submitted. With all due credit to the author of the render [http://www.3dhr.net/](http://www.3dhr.net/) reserves the right to republish content sumbmitted for this challenge Honored members of the jury are: Toni Bratinčević (Blur Studio) Anto Jurčić (Prime Time) Dejan Kober (DD3D)

Brajan Martinović

Prizes: 0 $ Opportunity to practice or perfect rendering of an organic model, each entry will be judged by professionals, everyone gets a free model, winning entries will get some extra pomp, and hopefully make a few friends along the way. Oh, and the winners, if want, get permission to use the model afterwards for their own purposes. We will gather your final renders here and on other world forums on the 18th, take them for considerartion and announce a winner a few days after that on our site [http://www.3dhr.net/](http://www.3dhr.net/) Depending of the number of entries. Download Nanny Ogg from one of these locations: [http://www.mediafire.com/?c5hc8km45lv1bds](http://www.mediafire.com/?c5hc8km45lv1bds) [http://www.yourfilelink.com/get.php?fid=560381](http://www.yourfilelink.com/get.php?fid=560381) [http://www.sendspace.com/file/ios0sz](http://www.sendspace.com/file/ios0sz) Get only the alternative tangent normals here

http://www.mediafire.com/?hchdfc7tb9om2t8

Please submit your entries in this thread

Model courtesy of Dmitrij Leppée, with pearls by Tin Talijan Nanny Ogg is a part of Discworld © created by Terry Pratchett [![thumb.jpg|200x108](upload://oZTXd9ablDpp1ad0ypNPkE2qJ1o.jpeg)](javascript:zb_insimg('209998','thumb.jpg',1,0))

Attachments

thumb.jpg

Sweet model cherub!
Ill download it and give it a shot in c4d.
I guess creating aditional diffuse maps for sss is fine?
cheers!

Hey! Yeah, feel free. Good to have you participating!


  1. I wish i was’nt going on a trip so that i could participate sigh
  2. > This file is neither allocated to a Premium Account, and can therefore only be downloaded 10 times.

so re-upload please!

OMG, Nanny Ogg. :slight_smile: Where’s Casanunda? Just reading thru the DW novels again nowadays, this topic just made me smile. Very well caught pic in my opinion, juuuust a bit stiff. And I find the bumps a bit too much. But definitely, it’s Nanny.

Dude, sweet!!:+1:small_orange_diamond:+1:

Great ZB work and I love the poster design feel.

Cherub-rock
really Rock!

Thank you guys for your support, looking forward to see what you come up with :slight_smile:

Nice!, I’ll try to make a nice comp of it :smiley:

Great! :slight_smile:

Hi there, did a Modo test, still new at Modo and had a few issues, some maps just to high Modo started crashing… I am sure that ZB4 will fix thia via GoZ… that is when I eventually get it…

Regards Ziggy

[[attach=209406]Modo-test.jpg[/attach]]Modo-test.jpg

Wow man! I love what you’ve done with it! Especially the pearls and the clothes are crazee :smiley: :+1: You can size the maps down i photoshop for example.

Really happy that you’re joining in

Did that… and eventually got this out… would love to play around more… but time is always a problem…

Thanks Ziggy

Hi,

Saw this challenge and did a quick render in maya/vray. Nanny Ogg is taking her morning walk in the woods. Would of been easier if we had 32 bit displacement maps, I had to guess alpha gain values for each displacment object. Also Vray didn't like the tangent normal maps you supplied. It was like it bumped the surface too much like you had used contrast on the map in photoshop. So it look like the surface was breaking. I fixed it by adding the background color ontop of the normal map in ps with 50%. I would recommend exporting 32 bit displacement maps and use xNormal for your normal maps next time. Other than that it was a fun challenge :) Regards Johan [](http://www.zbrushcentral.com/zbc/faq.php?faq=vb_read_and_post#faq_zbc_display_images)[![nannyOgg_forest_PAL_001A_jovi.jpg|1024x576](upload://ms7Rxz960TrAAEbPCUsHwEuXiEr.jpeg)]

Thank you so much for your critique, I’m still getting it, so I was hoping someone would say what is wrong :slight_smile: And thank you so much for participating. I see you added a couple of additions! Great work, I’m in love with it :slight_smile: I’ll be back on the 19th here to pick up all the entries and give them to the jury.

Best regards
Dmitrij

Hi Dmitrij,

Have you got ZBrush 4 yet, I haven’t, if you have why not use this exercise as a test, use the newer features and repost… hereby we’ll all be able to see the improvements of ZB4 on different platforms…

Just and idea…

Ziggy

Hello Ziggy

It’s a great idea (I’ve already rendered it in Z4, not very happy though, you can see it in my thread, second to last page now). The thing is that this challenge is going on other 3d forums, and Z4 wasn’t available at the time, and that was purposefully to fill in the gap before the siggraph goodies start preoccupying everyone, I think it worked out very well. But definitely would share the ztool if there would be people interested so we all find out more about the possibilities of bpr. Perhaps another ztool though not to get bored with the same one :smiley: And it doesn’t have to be mine either.

Best wishes
D

Announcement

Please put down your name/nickname and the software(s) used for rendering and compositing along with your final submissions. Thank you all!

Too bad I didn’t notice this thread earlier … It would be fun for sure

Rendered with Cinema 4D :smiley:

[oggnanny.jpg]