zbrush rock wall/ brick wall
Hey folks I need crits on some walls i made, these were my first displacement / normal maps, and I am very new to the unreal engine. I would like to follow any advice to make them look better. Thank you!
hey guys let me know what you think of my update...
PS- The brick pattern was traced from Kevin Johnstone's bricks found HERE HERE
reworked bricks! Zbrush 4, maya, Xnormals, rendered in UDK. i love zbrush!
As mentioned before, the brick pattern was traced from Kevin Johnstone, he is a genius
My version of Kevin Johnstones bricks
hey folks. just another portfolio update. As always, Maya, Zbrush, Photoshop, and UDK
Your models are half way decent but the texture work is terrible, you really need to work on that more.
sigh.. yes i know, the texture work is horrible, it will be the focus of future efforts (redoing all textures of course) thanks for looking.
Just found a guy that made a bunch of really great texturing tutorials
hehe I will make this tutorial collection my new bible it teaches exactly what i need to work the most on (texturing everything)
Last edited by konjo kothar vignar; 11-03-10 at