to see the previews of my materials go to this thread:
http://www.zbrushcentral.com/showthread.php?t=91744
uploading all this images is boring![]()
to see the previews of my materials go to this thread:
http://www.zbrushcentral.com/showthread.php?t=91744
uploading all this images is boring![]()
Last edited by SeanJM; 10-17-10 at 09:51 AM.
The colors of the materials are leaned to a german industrial
color-standard (RAL)
The POV-Ray file is also included. if you want to render the materials
in a shiny or glossy finish or the missing colors(I must delete
some materials from the the ZIP-Archive, because it was >500KB)
to draw lines just like this:
"Detail"-Slider should be set on maximum
thanks for all sheared Mat...
and here is mine.
Last edited by 3D Line; 12-07-10 at 02:56 AM.
Just A few experiments...
Sorry for some of the stupid names.
the materials in middle in this thread hereOriginally Posted by dreamz
are corrupt terrocotta(light and dark) they cause Sculptris to not allow you to load .sc1 or obj files when you press the button no popup occurs..
IF the poster or ADMIN could remove these files it would be a help,
also if others could maybe check some of the other materials that have been posted..
the 2 materials has also been re-posted on this page post #21 & #22
here
Terracotta Dark.jpg
Terracotta Light.jpg
Last edited by holyenigma74; 02-04-11 at 08:35 PM.
Made this in Maya.
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This is a skin mat I've been toying with out of Macrea (thanks Taron). Trying to get something with a nice cross light, some skin gloss and fresnel glancing highlights. Didn't see anything like it in my skim through the thread so I figured I would share it.
Hello everybody. I discovered the Sculptris two days ago and it was really revolutionary for me! I am exploring this simple but obviously really powerfull program right now, trying to master the tools and workflow. Thanks to everybody for posting materials here, I really like them. Also I've made metallic shader today, and I would like to share it with everyone here. I hope someone will find this one useful. So... Metallic cookware!![]()
Simple preview and ZIP with original 512x512 png are below.
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Two metal shaders, made in zbrush. For hardsurface modeling
In zbrush these aren't baked matcaps so they nicely follow lighting. Some reflections added. But these work in sculptis and I may provide some different lighting.
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Here are my first shaders:
All rendered from Maya Mental Ray SSS...
Thanks for sharing.