Having only about an hour of playing with this so far, i can say I’m not seeing any lag, though I haven’t really put zb through the paces yet.
Have the current Mac zb running on a 2 year old macbook pro, maxed ram, abbot 80 gb left on the HD. New iPad with latest version of air display app.
Typical comcast home wifi network. (it make go, good)
So far so good, I have autonomy to work outside, on the mac side i adjust the gui to fit the iPad, then move it over. At that point I can get go anywhere within range of my wifi. Just started playing with it, not much more than how to make a workable gui on the pad side and playing with brushes on a sphere. Interfacing is clunky but I get used to it. I will load a real model soon and put the camera on it. Will post results.
As for pressure on an iPad, I’m sure it’s not the idea yet but it feels like the more surface of the finger applied, the more the deformation. I’m more a traditional illustrator and do a lot of finger smudging so this is my Ideal approach to zb sculpting. I’m addicted to sketchbook pro, so my habits are carried through. More user comment on this will be appreciated.
As far as the future of autonomy from the desk, the method of running the application off a real workstation is just fine. Divide and conquer user input(iPad) from possessing power(host workstation computer). For instance future applications could come with a mobile app for the interface that would cache and stream user’s remote input back to the local host machine. (Just sayin.)
Ultimate opinion, nice but can it be practical? Would be a great affordable solution for the end user.
More real results soon. Others who can, give it a try and see what you get. Peace.