Been a long time since I last posted anything. I guess I had too little ZB percentage in my pieces. XD
But this time, it's different.
This piece is a fan art of probably the most amazingly beautiful and inspiring game ever - Machinarium - by Amanita Design.
I really recommend you getting this game; it's perfect for those days of art block.
So, to bore you further:
Everything in this piece was sculpt in ZBrush, just the robots and the BG terrain had a base mesh done in 3ds max. The wall was made from a zsketch.
Also, the textures for pretty much everything here owe their looks to ZBrush's cavity maps, displacement maps and AO maps. Some hand-made polypainting and photo-pasting was also involved.
Rendered with mental ray in 3ds max, sky added in postwork.
Any questions? Go on ahead!
I guess that's it. Enjoy! ^^