1. #436
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    Quote Originally Posted by Dienno View Post
    To me is very clear that pixologic just bought sculptris to merge the best tools it have to zbrush and, at the same time, kill a competitor.
    That's why sculptris was never updated since it was bought by pixologic.
    • Sculptris is based on triangles. ZBrush is based on quads. That would make it pretty hard to absorb dynamic tesselation (which requires triangles) into ZBrush.
    • Sculptris DID get a major update after it was acquired by Pixologic. In fact, that update included GoZ -- something that would have been a real waste of time implementing if the intent was to do away with Sculptris.
    • Dr. Petter is now with Pixologic and his focus is on Sculptris. He does not work on ZBrush.
    • It has only been 9 months since the last Sculptris update.



    Pixologic does not see Sculptris as competition. We see it as an easily accessible introduction to the world of digital sculpting and painting. Because the skills you develop while learning Sculptris dovetail nicely with ZBrush and GoZ facilitates moving betwee the two applications, it is Pixologic's hope that when a Sculptris user feels ready to take the next step he or she will give ZBrush serious consideration.

    It really is that simple.

  2. #437

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    Hi Aurick! Finally is good to see someone of the staff take some time to reply.
    Mybe I'm not the right person to speak right now, as I was into Sculptris only few months before it's acquisition by Pixologic.
    But I'll try to explain what is going on here, in my opinion: the thing is that I, and maybe even other people in this section of the forum, feels like if we were abandoned to ourself, nobody taking time to improve the section; no top row; no news on further development, just some old hint about a new auto retopo tool and then nothing more. I'm not complaining about the choices Pixologic is doing with Sculptris, I'm complaining about the fact that I feel like I'm second class citizens inside this country. As a user I would really like to see more participation and effort from the developers to keep alive the Sculptris section. This doesn't mean more software's updates, but it could be more use of the software itself by the staff, maybe some OFFICIAL competition, without prizes, just top row would be nice, or something else. But please, do something! As part of the staff you should acknowledge that I'm not happy, and I think many other people too aren't happy anymore. Just look at the unofficial competition, there aren't no more almost, this is the sign people is getting tired about not feeling taking care of. I mean, just look at your posts, I can't even find the last time when you posted something here....could just be my bad I can't use the search function.

    And now, something about what pixo is doing with Sculptris (sorry can't keep it to myself ): when you guys are going to understand that I would gladly pay for a finished product which is sculptris, not zbrush.

    This really is that simple.

    I enjoy sculptris, not zbrush. I'm doing it for hobby, not for work, and I'm willing to pay even 50$ to have a finished sculptris with improved poly count, layers, better tools for hard surface sculpting, bigger textures, basic boolean (even just join/union would be enough) and I'm expecting just this kind of basic things....I would be satisfied even without auto retopo, advanced boolean, symmetry on asymmetry (don't know how this i called), going back and forth from painting to sculpting, SSS....just talking about poly count, there is a patch to double (and something more) the poly count on 64bit system, as instable it could be, it is a good addition to the software, but it didn't came from pixo...why? Just think about this: I'm willing to pay for sculptris, zbrush is not my thing and it will never be, and if it's true sculptris isn't going to be killed then the right thing to do is to make it gold, let the alpha be freeware and, honestly, speed the things up, otherwise is more likely that I'm going somewhere else, than passing to zbrush.

    (I hope my english isn't too messed up...sorry )

  3. #438
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    here three, in my opinion, good steps to convince more people in buying ZBrush would be


    1 - to publish a script/plugin which gives the ability to work with the known hot keys from Sculptris in ZBrush
    one button is always better than pressing minimum 2 buttons or pressing 3 buttons to get the same function (just try to use grab/move
    in ZBrush without customization...


    2- to Rename the most common functions in ZBrush/Sculptris to the same
    Transpose - Rotate Brush (ok unfair because Transpose can do more..)
    the move-brush to grab
    ...


    3- in fixing the Goz button. right now it is okay... but if you have more than one object in Sculptris and you press the GoZ button, you wont get the 2 objects in 2 separate subtools.
    hopefully this can get optimized


    try to make it a pleasure, for the paying customer with the Sculptris background (which doesn´t want to customize ZBrush at the beginning when everything feels strange and most functions are not known yet)
    to use ZBrush ,just with those few steps.

    All in all this is just my opinion and your view could be another

  4. #439
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    Yea, GoZ could def use some improvements. I work in DAZ Studio.. I have to make sure my model is NEKED or all the clothing and hair gets imported as well, even if I turn it off in the scene tab. Should be a way to tell GoZ to ignore other objects. If objects are visible then they should be brought in and put automatically into separate sub tool layers.
    ---Wolff On The Prowl---

  5. #440

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    Quote Originally Posted by RAMWolff View Post
    Yea, GoZ could def use some improvements. I work in DAZ Studio.. I have to make sure my model is NEKED or all the clothing and hair gets imported as well, even if I turn it off in the scene tab. Should be a way to tell GoZ to ignore other objects. If objects are visible then they should be brought in and put automatically into separate sub tool layers.

    I completely agree. Same similar issues with Carrara GoZ. I think though, Daz3d is responsible for making these fixes. Pixologic give Daz a bridge, Its up to Daz to add features. I want to see Daz software take advantage of Zbrush's Matcap materials.
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  6. #441
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    AH, good to know... not sure who's responsible for what these days!
    ---Wolff On The Prowl---

  7. #442
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    Thanks aurick. Good to hear some feedback regarding the future of Sculptris. Even though Sculptris is the reason for my going though 3 mice (over use of the mouse wheel constantly zooming in and out...), I can't wait to see what he's been up to with the last many months of time going into additional improvements.

  8. #443
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    I actually like Sculptris a lot and because of the differences. Is there any chance that we will see a LITE version for MOBILE any time in the future??? It has been asked in different threads and i have 3 of the mobile apps that are out there for the iPad, but they are not quite as useful as they could be. Forger is the one that works well of the 3, but if i could just subdivide once or twice it would be closer to perfect for my needs away from the desktop. The ability to hash out ideas and later bring them into Zbrush is really conveniant and helps you put more time and focus into your art.

  9. #444

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    Quote Originally Posted by remcv8 View Post
    I actually like Sculptris a lot and because of the differences. Is there any chance that we will see a LITE version for MOBILE any time in the future??? It has been asked in different threads and i have 3 of the mobile apps that are out there for the iPad, but they are not quite as useful as they could be. Forger is the one that works well of the 3, but if i could just subdivide once or twice it would be closer to perfect for my needs away from the desktop. The ability to hash out ideas and later bring them into Zbrush is really conveniant and helps you put more time and focus into your art.

    I would love to see a lite version for mobile devices. Just last week I was sitting in church and and a sculpting idea hit me. I started scribbling on a hand out. then went to my phone. all i had was a limited paint program. I would have loved to have had a sculpting ap. I use a Droid X, I'm sure that a light Sculptris app would run fine on it. I would pay 20$ in the droid app store for it.
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  10. #445
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    Thank you! Really looking forward to an update--nothing beats local subdivision.

    Love ya DrP, love ya Pixo

  11. #446
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    Default Sculptris update needed

    Finaly we got any news and i hope they do update Sculptris with new functions and not only Zbrush integration. My attempt to try Zbrush was a disaster and i am betting all my coins in Sculptris
    i see future in sculptris =) its a great tool.

  12. #447
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    Default Simple, elegant and powerful

    Sculptris is a wonderful tool. It's simplicity is what continues to attract me to the program. I hope it continues to grow. Keep up the great work.

    camino1961
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  13. #448
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    Quote Originally Posted by aurick View Post


    Pixologic does not see Sculptris as competition. We see it as an easily accessible introduction to the world of digital sculpting and painting. Because the skills you develop while learning Sculptris dovetail nicely with ZBrush and GoZ facilitates moving betwee the two applications, it is Pixologic's hope that when a Sculptris user feels ready to take the next step he or she will give ZBrush serious consideration.

    It really is that simple.
    Simply a stepping stone to Zbrush, nothing more? Not a seperate entity that it could have evolved into?

    - on another note I am saving for Zbrush though it may take several months if not more. oh and then i'll need a new computer to run it on which will no doubt take me another several months or more. So quite possibly more than two years will pass before i can get Zbrush up and running.

    So you see that is why I hope for a fully feature rich Sculptris to tide me over until then.
    Prays to the God of 3D.


    ps. Would also be nice to have a Cintiq - dreams.
    Last edited by edtuckerartist; 01-02-13 at 06:08 AM. Reason: also ...

  14. #449
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    It's absolutely amazing that we are still on version alpha 6.
    Unless missed alpha 7 or beta, then they are no longer developing this program.

  15. #450
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    Default re

    Dr Petters hasn't posted in more than 2 years .... Yes development of Sculptris seems to have stopped, but it's still a nice tool to have ....

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