1. #376
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    Default Hint: iPad app, iPad app

    There is a ipad app that does something like this called iDough, but it merely works with a static mesh, it doesn't retesselate, but I found my ability to create on a touch screen much faster than with a mouse. And being able to do it while sitting in a Starbucks and not having to pull out tons of cables and sitting in a sofa seat, very gratifying..

  2. #377
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    Default

    You also have Sculptor at the iTunes App Store, another finger clay modeling app.

  3. #378
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    Hey guys I want to know can we use this software for commercial use?

  4. #379
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    These do not represent the Alpha 6 UI, I haven't been involved with Sculptris since Feb of 2010. :-)

  5. #380
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    Quote Originally Posted by SeanJM
    I think Sculptris could be a full featured tool. Always did.

    This represents a sample of what I worked on with DrPetter before Sculptris was bought out: http://www.seanjmacisaac.com/2D/inte...kup_Pose_2.png

    There's lots to do with Sculptris, especially considering the fact that ZBrush isn't the end all be all full featured app either. It's great at scrulpting and it's good and bad at a lot of other things.
    You've done a great work on the interface however I actually like the current Sculptis interface. It's minimalism and large floating icons actually makes it quite inviting to play with.

  6. #381
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    These do not represent the Alpha 6 UI, I haven't been involved with Sculptris since Feb of 2010. :-)
    Great UI, pity though... where is it?
    It goes with this I guess.
    http://www.zbrushcentral.com/showthread.php?t=96408

    We need a doctor. We have a doctor, a good one.


  7. #382

    Default Had to share this.

    A user from Russia posted this image over in the old forum.

    Meet, DrPetter!

    http://drpetter.proboards.com/index....=54&post=12866

  8. #383
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    Back from fishing ;-)

  9. #384
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    @ WiKKiDWidgets
    I can't register just to see an image.

  10. #385

    Default

    Doh... sorry.

    Here is the Sculpt. (I inserted a real pic of DrPetter)

    Drpetter 02.jpg

    Is that not classic?

  11. #386
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    Question New version?

    Hey guys and gals I've been out of the loop for about six months. I was wondering if there have been any version upgrades since last September?

  12. #387
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    Nope, seems dead in the water for the time being. Hey, at least it functions pretty well.... just wish there was a way to export it as a regular obj instead of all the triangulations, allot of programs don't like that, esp if your planning on rigging and animating for DAZ Studio or Poser..... Def fun to play with though!
    ---Wolff On The Prowl---

  13. #388
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    Quote Originally Posted by RAMWolff
    rigging and animating for DAZ Studio or Poser..... Def fun to play with though!
    I'd love to do that someday. I heard it's a hard process, though.

    Blender can help you with conversion to quad-gon Obj (and retopology, if needed)

  14. #389
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    Quote Originally Posted by RAMWolff
    Nope, seems dead in the water for the time being. Hey, at least it functions pretty well.... just wish there was a way to export it as a regular obj instead of all the triangulations, allot of programs don't like that, esp if your planning on rigging and animating for DAZ Studio or Poser..... Def fun to play with though!
    I not 100% positive but I'm pretty sure that Blender can export Sculptris tris as quads. The export dialogue box gives you that option. Then you can import into Daz or Poser.

  15. #390
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    For a mostly busted app (on Mac via the WINE-ified bundle), in eternal Alpha... i STILL like Sculptris better than ZBrush, which i paid for. No sign of ZBrush or Sculptris ever becoming a sensible unified tool because ZBrush gets all the love (despite being an utter monstrosity of "not designed for its primary use").

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