1. #301
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    IS there any hope for a MAc version? I'd love to try it.

  2. #302
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    I actually like it. I would love to see how well pixologic streamline this into their next version of z-brush. Awesome program!

  3. #303
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    Quote Originally Posted by pixelated.pict
    Personally I find this a little saddening. I've enjoyed Sculptris as a stand alone from other applications, I only hope that it isn't completely squashed or absorbed into zbrush.
    Scupltris is so simple it's genius I hadn't realised before how much creative energy it saps to always worry about polygons. That constant internal chatter ..edge flow, poly density, always quads not tri's ....

    I've been doing cg for 15 years and this software is so cool I can't stop smiling.

    Actually I think it might be the other way round. zbrush will be crushed and absorbed into scupltris...

  4. #304
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    Unhappy

    je n'arrive pas a le télécharger comment on fait

  5. #305
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    Ce lien hypertexte ne fonctionne pas?

    ps. je ne comprends un peu le francais.

  6. #306
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    Quote Originally Posted by teruchan
    IS there any hope for a MAc version? I'd love to try it.
    Same here. I use ZBrush for Mac OSX.
    Hopefully we'll see a MAC OSX version soon.

    Cheers!
    --
    The successful warrior is the average man, with laser-like focus.
    - Bruce Lee

  7. #307
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    Unhappy Sculptris Download??

    I was quite interested in trying out your "free gift" of the Sculptris program; however, after four tries clicking on your "download here" spot, nothing has downloaded. Que pasa?

    birdsong

  8. #308
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    Quote:
    Originally Posted by LetoAtrell
    Hi there!

    I have build up a Sculptris-App for Mac which is based on Wine! You can find it here:

    http://www.digitalworks.at/files/Sculptris_a5.dmg

    Works fine! Be sure the latest version of X11 is installed

  9. #309

    Default Some doodle

    Hi all, some sculptris doodle. This app is extremely cool and easy to use!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  10. #310

  11. #311
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    AWESOME STUFF !! hAVE TO TRY IT ALL !!! wHO HAS THE rundown of features between zbrush, modo, poser etc.
    What does what and what does NOT ?
    Can each import, use plug in's and share data ?

    Is there any comparison sites.

    Great things about all in 3D artist but for a newby; is there one that does it all ?

  12. #312

    Default Simplicity...

    1. Better response when working on high polygon models. The program slows down when we increase the polygon count.

    2. Keep the feature set simple, infact, leave the program as is. The fact that there is no menu set up like Zbrush full of too many features to choose makes it perfect for getting up and running when working on projects.

    Thank your for a great "free" program.
    Keep up the great work.

    Cheers.

  13. #313
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    Greate stuff
    As an overivew; what does Z brush do that also is done in Modo
    I wish there was a fewview in 3D artist of featuers but maybe some day.

    I see some use DAZ, Poser, maya, cinema 4D but you see sculpting you see zbrush and Modo

    Maybe it is just what people have been using ?

  14. #314

    Default

    Is there a Mac download available?

  15. #315

    Default

    Quote Originally Posted by hansened
    AWESOME STUFF !! hAVE TO TRY IT ALL !!! wHO HAS THE rundown of features between zbrush, modo, poser etc.
    What does what and what does NOT ?
    Can each import, use plug in's and share data ?

    Is there any comparison sites.

    Great things about all in 3D artist but for a newby; is there one that does it all ?

    short answer, no.
    But with zbrush you can do almost anything in the sculpting/texturing department. It certainly does not do many things the way other programs would, and there are certainly other programs out there that do some stuff better (or much better).... but zbrush is very well rounded for a newbie. Provided you don't plan to animate. It's good for anything that will stay still.

    If you're just starting out, I recommend you learn Maya. It's the industry standard, and it can do practically everything– though it is not particularly good or effective at anything it does. But it's still a must.

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