Ok here are the originals. Pig is By Michael Kutsche and the other guy is from Vinod Rams. I should make the pig a bit more... less head more body I guess...
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Ok here are the originals. Pig is By Michael Kutsche and the other guy is from Vinod Rams. I should make the pig a bit more... less head more body I guess...
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Hey nassosa - looking good ..just keep working on it and look at your ref as much as possible ...you will see how it will keep getting better and better - good to see you getting inspired![]()
Isn't the one by Michael just "Oink" the comic book character by John Mueller? So the concept isn't even Michael's. Anyway, both are good all are good as fan art goes (yours and his). I think you did well.
Last edited by Teyon; 08-18-10 at 05:59 AM.
does anyone know hot to make those little lines on his shirt. I mean I can do it one by one... but its a bit boring and it will be wrong I guess. Maybe with a mask?![]()
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Nassosa- Looking good so far...You managed to capture the essence of the characters very well. What I might start to look at now is sculpting in deeper folds and such so there will be more depth. As for the lines on the shirt...I would make a stripe alpha and then you can use it with ALOT of brushes to get them looking good... Believe it or not I like using the laer brush with lazy mouse on... Looking Good...
SO hi again and thanks for the good ratings![]()
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anyway tried something with this guide to sss shaders. http://www.zbrushcentral.com/showthr...3&page=2&pp=15
I must say I got confused but I'll keep trying. This is a render from zbrush no photoshop. And I changed some of his proportions. Body muscles head...![]()
Nice, you're close to an acceptable sss render. Export multiple layers, then colorize AO, and shades map. Some more red maybe.
Just trying different things with the sss shader. And changed his polypaint a bit. Anyway I'll try to fix the pigs face a bit now. Sorry if you don't see major changes but I'm still trying to learn all the new cool staff from Z4. Did I say Pixologic rules?![]()
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Hi again. small update. Been working these days a lot. So some changes to his face. Cheers Have a nice weekend everyone.![]()
Back again. This is the final render. Hair was done in max and exported as mesh and rendered in zbrush. I Don't like the moustache and the eyebrows so much but... So I changed his face and pose to try and much the original, poly-painted him, rendered several passes and comp in PS. Of course I did some correction in PS. I think he look nice. Not exactly the same as the drawing but. I'm posting a before and after for a better comparison of the progress. :
C&C's please. Thanks.
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a lot better, but where are his wrists ?:/ And his neck ends up way to low and is too fat, looks like he has throat cancer.
slocik: Hi, and thanks for your kind words. The neck is a bit fat, but I liked him this way, and as for the hands, I know its weird but I tried to be close to the original drawing. You can't see the rists on the original as well.
Hi again, here is some experiments with eyes and the transparency in BPR. Tell me what you think.![]()
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So this is the guy that I've been working on the past 2-3 days it's taking me long to finish him 'cause there are lot's of things that I don't know how to do them. Anyway, the original sketch is by Raox and I really liked it and I would like to try some poses later. He is not finished yet, haven't done the legs, tail, torso, clothes, weapons, belt... So I have lots of work to do. I have A general problem so far in all my sculpts. Almost every time I have to pose the character in order to move on to more detailed stuff. I can't seem to detail him enough in the T pose. Anyway, give me C&Cs please.![]()
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Those eyes are pretty awesome. They were done all in Zbrush? Can you go over how you made them?