...or maybe it would be more accurate to say General Grievous looked like a scrawny Ultron.
Either way, the cape totally made me think of him from Revenge of the Sith:
...or maybe it would be more accurate to say General Grievous looked like a scrawny Ultron.
Either way, the cape totally made me think of him from Revenge of the Sith:
@Mentat7 @TheArtMonkey Thanks for the comments.
I guess you re right. I wanted to mix Vision's thin body with ultron's stronger body. I also wanted to add a thought I had that Vision was trapped inside Ultron's body. That is why I added the face under the mask. I could say it would be a nice mix of Doc Doom with Ultron. As for the cape, its an icon part of vision's costume.
Really digging the Direction of this so far man! Will be exciting to see the finished piece
@Winstone Thanks man!
So I think this is pretty much complete.
2 videos and a new render from marmoset
That's a rockin' Green Hornet! :-)
Cool character, great textures, and nice work, overall.
Here is the final render. More or less. cheers for now
All done in Zbrush rendered in Keyshot
Based on Concept art from:
https://www.artstation.com/artist/bri-in-the-sky
Twitter - @grimlordgames (username)
https://twitter.com/grimlordgames
Instagram - grimlord_games (username)
https://instagram.com/grimlord_games/
Facebook - grimlordgames (username)
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All done in Zbrush rendered in Keyshot
Based on Concept art from:
https://www.artstation.com/artist/bri-in-the-sky
Twitter - @grimlordgames (username)
https://twitter.com/grimlordgames
Instagram - grimlord_games (username)
https://instagram.com/grimlord_games/
Facebook - grimlordgames (username)
https://www.facebook.com/grimlordgames
nicely done.love the pose.
Very cool work!
Cheers,
Selwy
I really like this last one very much!
"Whoever controls the media, the images, controls the culture." - Allen Ginsberg
Super bad ass. Can I ask how you did the lines on the suits? I can never get such nice crisp lines/seams/creases like that.
crazy in love
Thanks for the comments guys! I love her too!
as for the lines I used standard brush with a very small alpha and a lazy stroke with a high value. Keep in mind that the mesh has to be in a rather high polycount in order to not break the line.
cheers for now!