1. #91

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    Very nice start to bat girl. Her head and goggles are looking nice.

    I would like to see a few renders of her without the cape, so we can get a better idea of her actual silhouette and form, which will be key for giving her a presence and immediate character.

  2. #92
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    Thanks Zombie. I have been having a lot of trouble with clothes/assets. I am terrible at detailing the clothes and adding wrinkles. I only have Zbrush to work with. This is another sculpt I did in 2 days. All in zbrush. Could someone point me to some good references or tutorials for clothing in zbrush. If you look through my history clothing has been my barrier I can't get over.

    This is Worf from Star Trek.

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  3. #93
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    WIP of Enzo soon.
    Last edited by Speed87; 06-11-11 at 09:08 PM.

  4. #94
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  5. #95
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    getting better with time.welldone.try to have more details......nice keep it up....

  6. #96
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    Thanks mohamed. Your comments mean a lot! I will take your advice with my next model and take it to the next level with more detail.

  7. #97
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    Early WIP of Will Smith in MIB.


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  8. #98
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    Have not posted in a while. Here are two early WIP's. Can you guess who?


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  9. #99
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    Some newer work.

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  10. #100
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    Joker model unfinished. Everything done in Zbrush.


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  11. #101

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    why is everyone doing comic characters? is there a running contest or are people losing imagination for own creations? :/

    anyways, the clothes aint bad!
    but you should work on finer details and a more fitting anatomy.

  12. #102

    Thumbs up Improvement and Such

    I just wanted to start off by saying that it is nice seeing the progression of you improvement. I thought that I might offer a few things that I have heard from others and learned myself if you seek improvement.


    1.) Excuses are like @$$holes, everyone has one, and they all stink!

    I've noticed that with nearly every post, you have an excuse (or reason) accompanying it explaining why it doesn't look this way, or why it looks that way. Stop that. Seriously. Knock it off. If you don't respect your own work, nobody else will, either. Your work doesn't have to be "good", it doesn't have to be "100%" That's the whole point of learning. Don't make excuses for your art, instead, stand by it and be proud of it. Instead of comparing your work to the work of others, compare your work to your own. See how much you've improved, and realize that you will continue to improve.


    2.) One can only "Stylize" AFTER they've learned the fundamentals.

    Seriously, honestly, perhaps even brutally: Your anatomy is weak, it isn't very good. You have things "roughly" where they belong (which is a great first step!) but the inaccuracies really detract from your images. Don't make excuses like "It's stylized" or "that's the way I do it," because those don't work. Instead, try reading a book on anatomy and sculpture. Until recently, I had much of the same issue with my work, but I decided to invest in a book titled "Modeling The Figure in Clay - A Sculptor's Guide to Anatomy" and it has been a big help, especially for ZBrush. You may want to consider a similar route, if you are serious about improving and learning.


    3.) If I say it looks like someone, everyone will agree.

    Your likenesses are pretty hit-or-miss, and I hate to say it, but most of the time they are pretty "miss" You've got a good start on a few of them, but you have been accentuating features that shouldn't be, and detracting from features which should be concentrated on more. For Example, Lt Cmdr Data from Star Trek TNG; Take a good look at Brent Spiner. His face is wide, with his facial features taking up a small portion of his face. His eyes are slender, and his eyebrows sit low and straight on his head, producing the illusion that his forehead is unnaturally large. His mouth is small and appears fairly tightly pursed, and his nose is fairly large by comparison. What you would want to concentrate on, for this character, is the shape of the face (rectangular), the size of the nose versus the size of the eyes, the fat deposits on the face, and the size of the mouth. Learn to better observe, and you will learn to create a better likeness.


    4. Improvement can come in leaps and bounds

    If you find yourself failing to improve, take a break. Pursue something else for a week or so, go on vacation from ZBrush, relax, work on 2D stuff. Sometimes when we focus too hard on something, we start missing the important details that we would not have missed otherwise. Sometimes taking a break from something that we work so hard on improving can lead directly to that improvement that we so aggressively seek.

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    Good advice guys. Started a Tom Cruise from The Last Samurai.



  14. #104
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    A new model I've been working on for a few days. Anyone guess what character?

    Last edited by Speed87; 03-17-12 at 07:22 AM.

  15. #105
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    Early WIP of the mighty ASHUR from Spartacus. I saw last nights epic season finale and thought I would do a tribute to Ashur.



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